Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] What did you try with it?

[DiscordArchive] What did you try with it?

[DiscordArchive] What did you try with it?

Pages (5): Previous 1 2 3 4 5 Next
rektbyfaith
Administrator
0
12-20-2021, 01:31 AM
#31
Archived author: tester • Posted: 2021-12-20T01:31:06.568000+00:00
Original source

talking model formats
rektbyfaith
12-20-2021, 01:31 AM #31

Archived author: tester • Posted: 2021-12-20T01:31:06.568000+00:00
Original source

talking model formats

rektbyfaith
Administrator
0
12-20-2021, 01:31 AM
#32
Archived author: Nix • Posted: 2021-12-20T01:31:51.183000+00:00
Original source

We have at least for 335 the model/animation structures and how to read them, and of course how to convert them to our own formats in the data extractor
rektbyfaith
12-20-2021, 01:31 AM #32

Archived author: Nix • Posted: 2021-12-20T01:31:51.183000+00:00
Original source

We have at least for 335 the model/animation structures and how to read them, and of course how to convert them to our own formats in the data extractor

rektbyfaith
Administrator
0
12-20-2021, 01:32 AM
#33
Archived author: tester • Posted: 2021-12-20T01:32:09.028000+00:00
Original source

ye but going from blender/other3d format ->m2 is the current convo
rektbyfaith
12-20-2021, 01:32 AM #33

Archived author: tester • Posted: 2021-12-20T01:32:09.028000+00:00
Original source

ye but going from blender/other3d format ->m2 is the current convo

rektbyfaith
Administrator
0
12-20-2021, 01:32 AM
#34
Archived author: tester • Posted: 2021-12-20T01:32:30.073000+00:00
Original source

mostly being the parse of the first to anims
rektbyfaith
12-20-2021, 01:32 AM #34

Archived author: tester • Posted: 2021-12-20T01:32:30.073000+00:00
Original source

mostly being the parse of the first to anims

rektbyfaith
Administrator
0
12-20-2021, 01:32 AM
#35
Archived author: Nix • Posted: 2021-12-20T01:32:33.555000+00:00
Original source

Yeah that should be straight forward, once you know how to read it, you should know how to write it
rektbyfaith
12-20-2021, 01:32 AM #35

Archived author: Nix • Posted: 2021-12-20T01:32:33.555000+00:00
Original source

Yeah that should be straight forward, once you know how to read it, you should know how to write it

rektbyfaith
Administrator
0
12-20-2021, 01:33 AM
#36
Archived author: Nix • Posted: 2021-12-20T01:33:10.400000+00:00
Original source

Wow uses a non traditional animation system afaik in how it handles the pivot points, and I'm not sure what that format is called, so that would be the biggest issue
rektbyfaith
12-20-2021, 01:33 AM #36

Archived author: Nix • Posted: 2021-12-20T01:33:10.400000+00:00
Original source

Wow uses a non traditional animation system afaik in how it handles the pivot points, and I'm not sure what that format is called, so that would be the biggest issue

rektbyfaith
Administrator
0
12-20-2021, 01:33 AM
#37
Archived author: tester • Posted: 2021-12-20T01:33:27.108000+00:00
Original source

it may be documented on wow.dev
rektbyfaith
12-20-2021, 01:33 AM #37

Archived author: tester • Posted: 2021-12-20T01:33:27.108000+00:00
Original source

it may be documented on wow.dev

rektbyfaith
Administrator
0
12-20-2021, 01:34 AM
#38
Archived author: Nix • Posted: 2021-12-20T01:34:13.972000+00:00
Original source

Possibly, at least didn't find anything super relevant when I implemented animations
rektbyfaith
12-20-2021, 01:34 AM #38

Archived author: Nix • Posted: 2021-12-20T01:34:13.972000+00:00
Original source

Possibly, at least didn't find anything super relevant when I implemented animations

rektbyfaith
Administrator
0
12-20-2021, 02:32 AM
#39
Archived author: Titi • Posted: 2021-12-20T02:32:28.847000+00:00
Original source

exactly, I got the static m2s working fine but exporting animations are another story. other converters are too limited and useless if they don't handle all the wow m2 data
rektbyfaith
12-20-2021, 02:32 AM #39

Archived author: Titi • Posted: 2021-12-20T02:32:28.847000+00:00
Original source

exactly, I got the static m2s working fine but exporting animations are another story. other converters are too limited and useless if they don't handle all the wow m2 data

rektbyfaith
Administrator
0
12-20-2021, 02:34 AM
#40
Archived author: A2 • Posted: 2021-12-20T02:34:51.239000+00:00
Original source

If I understood blenders api I would help with that
rektbyfaith
12-20-2021, 02:34 AM #40

Archived author: A2 • Posted: 2021-12-20T02:34:51.239000+00:00
Original source

If I understood blenders api I would help with that

Pages (5): Previous 1 2 3 4 5 Next
Recently Browsing
 1 Guest(s)
Recently Browsing
 1 Guest(s)