[DiscordArchive] What did you try with it?
[DiscordArchive] What did you try with it?
Archived author: tester • Posted: 2021-12-20T01:31:06.568000+00:00
Original source
talking model formats
Archived author: Nix • Posted: 2021-12-20T01:31:51.183000+00:00
Original source
We have at least for 335 the model/animation structures and how to read them, and of course how to convert them to our own formats in the data extractor
Archived author: tester • Posted: 2021-12-20T01:32:09.028000+00:00
Original source
ye but going from blender/other3d format ->m2 is the current convo
Archived author: tester • Posted: 2021-12-20T01:32:30.073000+00:00
Original source
mostly being the parse of the first to anims
Archived author: Nix • Posted: 2021-12-20T01:32:33.555000+00:00
Original source
Yeah that should be straight forward, once you know how to read it, you should know how to write it
Archived author: Nix • Posted: 2021-12-20T01:33:10.400000+00:00
Original source
Wow uses a non traditional animation system afaik in how it handles the pivot points, and I'm not sure what that format is called, so that would be the biggest issue
Archived author: tester • Posted: 2021-12-20T01:33:27.108000+00:00
Original source
it may be documented on wow.dev
Archived author: Nix • Posted: 2021-12-20T01:34:13.972000+00:00
Original source
Possibly, at least didn't find anything super relevant when I implemented animations
Archived author: Titi • Posted: 2021-12-20T02:32:28.847000+00:00
Original source
exactly, I got the static m2s working fine but exporting animations are another story. other converters are too limited and useless if they don't handle all the wow m2 data
Archived author: A2 • Posted: 2021-12-20T02:34:51.239000+00:00
Original source
If I understood blenders api I would help with that