[DiscordArchive] Need some help with retroporting. I haven't had this issue before when importing objects. But now it
[DiscordArchive] Need some help with retroporting. I haven't had this issue before when importing objects. But now it
Archived author: Mitoze (Minozop) • Posted: 2020-05-10T14:57:57.839000+00:00
Original source
Need some help with retroporting. I haven't had this issue before when importing objects. But now it won't show the textures in-game, however it works fine in Noggit. Any ideas?
Archived author: Mitoze (Minozop) • Posted: 2020-05-10T14:57:58.768000+00:00
Original source
Archived author: Mitoze (Minozop) • Posted: 2020-05-10T14:58:26.991000+00:00
Original source
I have the correct m2 files and skin files in my custom patch
Archived author: A2 • Posted: 2020-05-10T15:05:53.257000+00:00
Original source
guess game does not read files noggit does
Archived author: Mitoze (Minozop) • Posted: 2020-05-10T15:10:27.492000+00:00
Original source
<@!239448375152345089> Hm, guess I did something wrong. It does work if I use the large patch with all BFA/Legion objects from model-changing, but not if I use my own custom patch with just those items I want.
Archived author: A2 • Posted: 2020-05-10T15:18:42.202000+00:00
Original source
then you ahve the answer
Archived author: A2 • Posted: 2020-05-10T15:18:52.414000+00:00
Original source
your smaller patch misses the data
Archived author: Mitoze (Minozop) • Posted: 2020-05-10T15:24:36.578000+00:00
Original source
Ye, though there shouldn't be anymore data than the two files m2 and skin for one object to work? I'll double check everything
Archived author: Mitoze (Minozop) • Posted: 2020-05-10T15:42:49.339000+00:00
Original source
Ok Issue is partially solved. Do anyone know if there's a way to see what blp files a m2 object use?
Archived author: A2 • Posted: 2020-05-10T15:43:19.240000+00:00
Original source
open M2 file