[DiscordArchive] I tried to fix the UVmap of the chest, and was successful I believe, but if I convert it to m2i and
[DiscordArchive] I tried to fix the UVmap of the chest, and was successful I believe, but if I convert it to m2i and
Archived author: staleness • Posted: 2019-04-07T23:02:28.648000+00:00
Original source
at risk of sounding like an idiot I tried setting them all to 85 and it causes a crash
Archived author: staleness • Posted: 2019-04-07T23:04:04.637000+00:00
Original source
BUT before I edit them in blender each skin has 85 except the last one, 03 has 91 submeshes set
Archived author: staleness • Posted: 2019-04-07T23:05:28.870000+00:00
Original source
I know I'm not wildly splitting vertices or something in blender I have a decent amount of coordination
Archived author: Vlad • Posted: 2019-04-07T23:29:40.424000+00:00
Original source
No reason to be ashamed of looking like an idiot. Everyone here is an idiot at some things
Archived author: staleness • Posted: 2019-04-07T23:51:33.624000+00:00
Original source
thank you. it does make figuring it out more satisfying
Archived author: staleness • Posted: 2019-04-07T23:54:16.935000+00:00
Original source
it's definitely not the conversion to LK format that is doing it. I can create an updated m2 from the m2i I've edited, and before converting it try to convert it back to m2i and I get an error in M2Mod about submesh count
Archived author: staleness • Posted: 2019-04-07T23:54:41.452000+00:00
Original source
I'm doing something horribly wrong in blender