Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] I tried to fix the UVmap of the chest, and was successful I believe, but if I convert it to m2i and

[DiscordArchive] I tried to fix the UVmap of the chest, and was successful I believe, but if I convert it to m2i and

[DiscordArchive] I tried to fix the UVmap of the chest, and was successful I believe, but if I convert it to m2i and

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rektbyfaith
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04-07-2019, 10:09 PM
#1
Archived author: staleness • Posted: 2019-04-07T22:09:33.279000+00:00
Original source

I tried to fix the UVmap of the chest, and was successful I believe, but if I convert it to m2i and back, then convert it to wotlk format, this happens. How should I convert character models after editing it as an m2i?
rektbyfaith
04-07-2019, 10:09 PM #1

Archived author: staleness • Posted: 2019-04-07T22:09:33.279000+00:00
Original source

I tried to fix the UVmap of the chest, and was successful I believe, but if I convert it to m2i and back, then convert it to wotlk format, this happens. How should I convert character models after editing it as an m2i?

rektbyfaith
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04-07-2019, 10:09 PM
#2
Archived author: staleness • Posted: 2019-04-07T22:09:44.732000+00:00
Original source


[Image: unknown.png?ex=690c73e8&is=690b2268&hm=f...830a4ac27&]
rektbyfaith
04-07-2019, 10:09 PM #2

Archived author: staleness • Posted: 2019-04-07T22:09:44.732000+00:00
Original source


[Image: unknown.png?ex=690c73e8&is=690b2268&hm=f...830a4ac27&]

rektbyfaith
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04-07-2019, 10:12 PM
#3
Archived author: staleness • Posted: 2019-04-07T22:12:13.486000+00:00
Original source

am I messing something up in blender?
rektbyfaith
04-07-2019, 10:12 PM #3

Archived author: staleness • Posted: 2019-04-07T22:12:13.486000+00:00
Original source

am I messing something up in blender?

rektbyfaith
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04-07-2019, 10:16 PM
#4
Archived author: A2 • Posted: 2019-04-07T22:16:44.851000+00:00
Original source

Seems like poly limit
rektbyfaith
04-07-2019, 10:16 PM #4

Archived author: A2 • Posted: 2019-04-07T22:16:44.851000+00:00
Original source

Seems like poly limit

rektbyfaith
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04-07-2019, 10:22 PM
#5
Archived author: staleness • Posted: 2019-04-07T22:22:14.638000+00:00
Original source

I figured as much, which method of conversion should I use and/or should I do it by hand in blender
rektbyfaith
04-07-2019, 10:22 PM #5

Archived author: staleness • Posted: 2019-04-07T22:22:14.638000+00:00
Original source

I figured as much, which method of conversion should I use and/or should I do it by hand in blender

rektbyfaith
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04-07-2019, 10:23 PM
#6
Archived author: staleness • Posted: 2019-04-07T22:23:05.756000+00:00
Original source

if I use adspartan's tool before editing it in blender it comes out fine but as soon as I touch it in blender and convert it back, it comes out holey
rektbyfaith
04-07-2019, 10:23 PM #6

Archived author: staleness • Posted: 2019-04-07T22:23:05.756000+00:00
Original source

if I use adspartan's tool before editing it in blender it comes out fine but as soon as I touch it in blender and convert it back, it comes out holey

rektbyfaith
Administrator
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04-07-2019, 10:24 PM
#7
Archived author: staleness • Posted: 2019-04-07T22:24:13.362000+00:00
Original source

I think that belt geoset that's missing isn't compatible with wotlk correct?
rektbyfaith
04-07-2019, 10:24 PM #7

Archived author: staleness • Posted: 2019-04-07T22:24:13.362000+00:00
Original source

I think that belt geoset that's missing isn't compatible with wotlk correct?

rektbyfaith
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04-07-2019, 10:41 PM
#8
Archived author: staleness • Posted: 2019-04-07T22:41:21.473000+00:00
Original source

using CataToLkM2 does the same
rektbyfaith
04-07-2019, 10:41 PM #8

Archived author: staleness • Posted: 2019-04-07T22:41:21.473000+00:00
Original source

using CataToLkM2 does the same

rektbyfaith
Administrator
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04-07-2019, 10:54 PM
#9
Archived author: staleness • Posted: 2019-04-07T22:54:50.390000+00:00
Original source

https://www.youtube.com/watch?v=8zYWXk14QeQ&t=1386s
I've been using this video for reference that goes over converting the HD base races, and I feel the the part about editing the skin file submeshes is different for this model
[Embed: How to get WoD character models working in WotLK & WMV.]
Check here for download links. Hello everyone, like I say in the video this is a tutorial on making the new Warlords of Draenor player models playable on Wot...
https://www.youtube.com/watch?v=8zYWXk14QeQ&t=1386s
rektbyfaith
04-07-2019, 10:54 PM #9

Archived author: staleness • Posted: 2019-04-07T22:54:50.390000+00:00
Original source

https://www.youtube.com/watch?v=8zYWXk14QeQ&t=1386s
I've been using this video for reference that goes over converting the HD base races, and I feel the the part about editing the skin file submeshes is different for this model
[Embed: How to get WoD character models working in WotLK & WMV.]
Check here for download links. Hello everyone, like I say in the video this is a tutorial on making the new Warlords of Draenor player models playable on Wot...
https://www.youtube.com/watch?v=8zYWXk14QeQ&t=1386s

rektbyfaith
Administrator
0
04-07-2019, 11:02 PM
#10
Archived author: staleness • Posted: 2019-04-07T23:02:02.916000+00:00
Original source

According to wow model viewer the panda has 84 geosets, i'm using the MoP version model so I'm thinking all the geosets should be good? pandarenmale00.skin has 85 set in submeshes, however each follow skin has more: 123,124,239 in order of skin number
rektbyfaith
04-07-2019, 11:02 PM #10

Archived author: staleness • Posted: 2019-04-07T23:02:02.916000+00:00
Original source

According to wow model viewer the panda has 84 geosets, i'm using the MoP version model so I'm thinking all the geosets should be good? pandarenmale00.skin has 85 set in submeshes, however each follow skin has more: 123,124,239 in order of skin number

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