[DiscordArchive] <@160857905879449600> What did you mean by 'an easier job' for retroporters if they stop caring abou
[DiscordArchive] <@160857905879449600> What did you mean by 'an easier job' for retroporters if they stop caring abou
Archived author: Смердокрыл • Posted: 2018-06-27T10:56:15.564000+00:00
Original source
<@160857905879449600> What did you mean by 'an easier job' for retroporters if they stop caring about filenames? Is there a different way of assigning textures to a model in the pre-BfA world?
Archived author: Deleted User • Posted: 2018-06-27T10:56:38.350000+00:00
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Yup can name them whatever you want
Archived author: Deleted User • Posted: 2018-06-27T10:56:44.171000+00:00
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Just have the same name in the model
Archived author: Deleted User • Posted: 2018-06-27T10:57:05.379000+00:00
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You can name them tex0.blp, tex1.blp ok the root folder
Archived author: Deleted User • Posted: 2018-06-27T10:57:16.938000+00:00
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Just use the same name in the nodel
Archived author: Смердокрыл • Posted: 2018-06-27T10:57:38.561000+00:00
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Yes, but how does that help?
Archived author: Deleted User • Posted: 2018-06-27T10:57:41.323000+00:00
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You maybe even can use 1, 2, 3 and so on without extension as file name
Archived author: Deleted User • Posted: 2018-06-27T10:58:14.845000+00:00
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You do t need to guess stuff
Archived author: Deleted User • Posted: 2018-06-27T10:58:30.599000+00:00
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File names make it easier to figure out which texture belongs to what
Archived author: Deleted User • Posted: 2018-06-27T10:58:47.144000+00:00
Original source
Or what is contained in them