Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] I can't think of a way to accurately recreate this in C#.

[DiscordArchive] I can't think of a way to accurately recreate this in C#.

[DiscordArchive] I can't think of a way to accurately recreate this in C#.

rektbyfaith
Administrator
0
07-05-2025, 06:26 PM
#1
Archived author: Saty • Posted: 2025-07-05T18:26:58.144000+00:00
Original source

I can't think of a way to accurately recreate this in C#.
My first idea would just to run the Scheduler in the Update loop of Unity, with a simple Queue<EvtHandler> or smth.
But I have the feeling the system WoW uses might be a bit more complicated than that?
rektbyfaith
07-05-2025, 06:26 PM #1

Archived author: Saty • Posted: 2025-07-05T18:26:58.144000+00:00
Original source

I can't think of a way to accurately recreate this in C#.
My first idea would just to run the Scheduler in the Update loop of Unity, with a simple Queue<EvtHandler> or smth.
But I have the feeling the system WoW uses might be a bit more complicated than that?

rektbyfaith
Administrator
0
07-05-2025, 06:33 PM
#2
Archived author: Natrist • Posted: 2025-07-05T18:33:05.109000+00:00
Original source

Unity should have its own event loop. Just hook into it lol.
rektbyfaith
07-05-2025, 06:33 PM #2

Archived author: Natrist • Posted: 2025-07-05T18:33:05.109000+00:00
Original source

Unity should have its own event loop. Just hook into it lol.

rektbyfaith
Administrator
0
07-05-2025, 06:39 PM
#3
Archived author: Saty • Posted: 2025-07-05T18:39:23.730000+00:00
Original source

I mean, kind of yeah. But not really the same.
I want to keep the door open to rip unity away later and replace it with a proper custom graphics implemention.
So recreating from wow source seems to be the better approach. Just need to figure out how that C++ code best converts to C# lel
rektbyfaith
07-05-2025, 06:39 PM #3

Archived author: Saty • Posted: 2025-07-05T18:39:23.730000+00:00
Original source

I mean, kind of yeah. But not really the same.
I want to keep the door open to rip unity away later and replace it with a proper custom graphics implemention.
So recreating from wow source seems to be the better approach. Just need to figure out how that C++ code best converts to C# lel

rektbyfaith
Administrator
0
07-05-2025, 06:59 PM
#4
Archived author: Natrist • Posted: 2025-07-05T18:59:30.622000+00:00
Original source


[Image: Screenshot_2025-07-05_at_2.59.26_PM.png?...85f72e3a0&]
rektbyfaith
07-05-2025, 06:59 PM #4

Archived author: Natrist • Posted: 2025-07-05T18:59:30.622000+00:00
Original source


[Image: Screenshot_2025-07-05_at_2.59.26_PM.png?...85f72e3a0&]

rektbyfaith
Administrator
0
07-05-2025, 07:00 PM
#5
Archived author: Natrist • Posted: 2025-07-05T19:00:07.603000+00:00
Original source

In case you want the names there.
rektbyfaith
07-05-2025, 07:00 PM #5

Archived author: Natrist • Posted: 2025-07-05T19:00:07.603000+00:00
Original source

In case you want the names there.

rektbyfaith
Administrator
0
07-05-2025, 07:01 PM
#6
Archived author: Saty • Posted: 2025-07-05T19:01:22.175000+00:00
Original source

Got already everything named there
rektbyfaith
07-05-2025, 07:01 PM #6

Archived author: Saty • Posted: 2025-07-05T19:01:22.175000+00:00
Original source

Got already everything named there

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