Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] Oooh, so thats the base texture that I found and didn't understand?

[DiscordArchive] Oooh, so thats the base texture that I found and didn't understand?

[DiscordArchive] Oooh, so thats the base texture that I found and didn't understand?

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rektbyfaith
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06-18-2025, 09:56 AM
#51
Archived author: Saty • Posted: 2025-06-18T09:56:16.611000+00:00
Original source

How does 004F3B50 look like for you btw?
I wonder if there is a better way than what I have done xD
rektbyfaith
06-18-2025, 09:56 AM #51

Archived author: Saty • Posted: 2025-06-18T09:56:16.611000+00:00
Original source

How does 004F3B50 look like for you btw?
I wonder if there is a better way than what I have done xD

rektbyfaith
Administrator
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06-18-2025, 09:56 AM
#52
Archived author: Saty • Posted: 2025-06-18T09:56:41.168000+00:00
Original source

Like it's readable somewhat, but still kinda ugly
[Image: 18_11_56_28_ida.png?ex=690c70d9&is=690b1...87c9b6621&]
rektbyfaith
06-18-2025, 09:56 AM #52

Archived author: Saty • Posted: 2025-06-18T09:56:41.168000+00:00
Original source

Like it's readable somewhat, but still kinda ugly
[Image: 18_11_56_28_ida.png?ex=690c70d9&is=690b1...87c9b6621&]

rektbyfaith
Administrator
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06-18-2025, 09:57 AM
#53
Archived author: robinsch • Posted: 2025-06-18T09:57:07.044000+00:00
Original source

the same, just using different naming on the s_charVarArray
rektbyfaith
06-18-2025, 09:57 AM #53

Archived author: robinsch • Posted: 2025-06-18T09:57:07.044000+00:00
Original source

the same, just using different naming on the s_charVarArray

rektbyfaith
Administrator
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06-18-2025, 09:57 AM
#54
Archived author: Saty • Posted: 2025-06-18T09:57:55.575000+00:00
Original source

Took me a lot of trial and error to get that working xD
Didn't understand how to redo nested arrays in IDA
[Image: 18_11_57_32_ida.png?ex=690c7123&is=690b1...9e57bba82&]
rektbyfaith
06-18-2025, 09:57 AM #54

Archived author: Saty • Posted: 2025-06-18T09:57:55.575000+00:00
Original source

Took me a lot of trial and error to get that working xD
Didn't understand how to redo nested arrays in IDA
[Image: 18_11_57_32_ida.png?ex=690c7123&is=690b1...9e57bba82&]

rektbyfaith
Administrator
0
06-18-2025, 09:58 AM
#55
Archived author: Saty • Posted: 2025-06-18T09:58:34.143000+00:00
Original source

Now I am scared to touch any of it hahaha
rektbyfaith
06-18-2025, 09:58 AM #55

Archived author: Saty • Posted: 2025-06-18T09:58:34.143000+00:00
Original source

Now I am scared to touch any of it hahaha

rektbyfaith
Administrator
0
06-18-2025, 10:00 AM
#56
Archived author: Saty • Posted: 2025-06-18T10:00:08.483000+00:00
Original source

I find it really facinating that it's so hard to find any "proper ways" of doing things.
Like no tutorials or beginner guides, nothing.
You basically are stuck with just trying until it works lel
rektbyfaith
06-18-2025, 10:00 AM #56

Archived author: Saty • Posted: 2025-06-18T10:00:08.483000+00:00
Original source

I find it really facinating that it's so hard to find any "proper ways" of doing things.
Like no tutorials or beginner guides, nothing.
You basically are stuck with just trying until it works lel

rektbyfaith
Administrator
0
06-18-2025, 10:45 AM
#57
Archived author: Supora • Posted: 2025-06-18T10:45:48.379000+00:00
Original source

hd layout is almost the same but X coord being divided by 2
only difference would be face which would be mapped to 0.5, 0 - 1, 1 (and well, scalp there is the same layout the face/facial/scalp using)
rektbyfaith
06-18-2025, 10:45 AM #57

Archived author: Supora • Posted: 2025-06-18T10:45:48.379000+00:00
Original source

hd layout is almost the same but X coord being divided by 2
only difference would be face which would be mapped to 0.5, 0 - 1, 1 (and well, scalp there is the same layout the face/facial/scalp using)

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