[DiscordArchive] Oooh, so thats the base texture that I found and didn't understand?
[DiscordArchive] Oooh, so thats the base texture that I found and didn't understand?
Archived author: Saty • Posted: 2025-06-18T09:56:16.611000+00:00
Original source
How does 004F3B50 look like for you btw?
I wonder if there is a better way than what I have done xD
![[Image: 18_11_56_28_ida.png?ex=690c70d9&is=690b1...87c9b6621&]](https://cdn.discordapp.com/attachments/1086807686571642900/1384834195234226197/18_11_56_28_ida.png?ex=690c70d9&is=690b1f59&hm=eff75b3d788e78415b463c34ac74904c799ba9595e397995ec020cb87c9b6621&)
Archived author: Saty • Posted: 2025-06-18T09:56:41.168000+00:00
Original source
Like it's readable somewhat, but still kinda ugly
![[Image: 18_11_56_28_ida.png?ex=690c70d9&is=690b1...87c9b6621&]](https://cdn.discordapp.com/attachments/1086807686571642900/1384834195234226197/18_11_56_28_ida.png?ex=690c70d9&is=690b1f59&hm=eff75b3d788e78415b463c34ac74904c799ba9595e397995ec020cb87c9b6621&)
Archived author: robinsch • Posted: 2025-06-18T09:57:07.044000+00:00
Original source
the same, just using different naming on the s_charVarArray
![[Image: 18_11_57_32_ida.png?ex=690c7123&is=690b1...9e57bba82&]](https://cdn.discordapp.com/attachments/1086807686571642900/1384834507034591263/18_11_57_32_ida.png?ex=690c7123&is=690b1fa3&hm=6e0a5a4a7e563abae25297fd4617751dbaa031d6a790e0cc71f04d19e57bba82&)
Archived author: Saty • Posted: 2025-06-18T09:57:55.575000+00:00
Original source
Took me a lot of trial and error to get that working xD
Didn't understand how to redo nested arrays in IDA
![[Image: 18_11_57_32_ida.png?ex=690c7123&is=690b1...9e57bba82&]](https://cdn.discordapp.com/attachments/1086807686571642900/1384834507034591263/18_11_57_32_ida.png?ex=690c7123&is=690b1fa3&hm=6e0a5a4a7e563abae25297fd4617751dbaa031d6a790e0cc71f04d19e57bba82&)
Archived author: Saty • Posted: 2025-06-18T09:58:34.143000+00:00
Original source
Now I am scared to touch any of it hahaha
Archived author: Saty • Posted: 2025-06-18T10:00:08.483000+00:00
Original source
I find it really facinating that it's so hard to find any "proper ways" of doing things.
Like no tutorials or beginner guides, nothing.
You basically are stuck with just trying until it works lel
Archived author: Supora • Posted: 2025-06-18T10:45:48.379000+00:00
Original source
hd layout is almost the same but X coord being divided by 2
only difference would be face which would be mapped to 0.5, 0 - 1, 1 (and well, scalp there is the same layout the face/facial/scalp using)