[DiscordArchive] Oooh, so thats the base texture that I found and didn't understand?
[DiscordArchive] Oooh, so thats the base texture that I found and didn't understand?
Archived author: Saty • Posted: 2025-06-18T09:01:04.204000+00:00
Original source
Wait... I might still be misunderstanding.
So I don't even need to do stitching of texture coordinates?
They are just layered on top of each other with transparancy?
Archived author: Saty • Posted: 2025-06-18T09:02:21.980000+00:00
Original source
nvm no, just looked at the textures, definitely not that
Archived author: Saty • Posted: 2025-06-18T09:02:24.325000+00:00
Original source
Archived author: Killshot • Posted: 2025-06-18T09:02:43.206000+00:00
Original source
layout consists of sections and sections have coordinates
Archived author: Saty • Posted: 2025-06-18T09:02:58.319000+00:00
Original source
https://tenor.com/view/why-persian-room-...5561014590
Archived author: Supora • Posted: 2025-06-18T09:07:21.702000+00:00
Original source
cause u need to save space
Archived author: Supora • Posted: 2025-06-18T09:07:48.553000+00:00
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why would they need a 256x256 texture for face where most of it would be transparent
Archived author: Saty • Posted: 2025-06-18T09:07:52.198000+00:00
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"Blizzard said, while adding new models on top of old ones wasting tons of space"
Archived author: Supora • Posted: 2025-06-18T09:08:58.809000+00:00
Original source
they have more questionable things than character textures
Archived author: Supora • Posted: 2025-06-18T09:09:31.646000+00:00
Original source
like they tend to duplicate a reflection texture for each model that is stored in a different directory of the mpq