Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] That's not a script function, though, is it?

[DiscordArchive] That's not a script function, though, is it?

[DiscordArchive] That's not a script function, though, is it?

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rektbyfaith
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06-05-2025, 03:45 PM
#1
Archived author: Natrist • Posted: 2025-06-05T15:45:59.653000+00:00
Original source

That's not a script function, though, is it?
rektbyfaith
06-05-2025, 03:45 PM #1

Archived author: Natrist • Posted: 2025-06-05T15:45:59.653000+00:00
Original source

That's not a script function, though, is it?

rektbyfaith
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06-05-2025, 03:46 PM
#2
Archived author: Natrist • Posted: 2025-06-05T15:46:10.708000+00:00
Original source

I mean you made it one, but it's not in the original client.
rektbyfaith
06-05-2025, 03:46 PM #2

Archived author: Natrist • Posted: 2025-06-05T15:46:10.708000+00:00
Original source

I mean you made it one, but it's not in the original client.

rektbyfaith
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06-05-2025, 03:46 PM
#3
Archived author: tester • Posted: 2025-06-05T15:46:25.121000+00:00
Original source

WorldFrame_3Dto2D exists in the client, and those addresses used for UI scaling also already existed
rektbyfaith
06-05-2025, 03:46 PM #3

Archived author: tester • Posted: 2025-06-05T15:46:25.121000+00:00
Original source

WorldFrame_3Dto2D exists in the client, and those addresses used for UI scaling also already existed

rektbyfaith
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06-05-2025, 03:46 PM
#4
Archived author: Natrist • Posted: 2025-06-05T15:46:42.140000+00:00
Original source

Yeah, but I think Alastor was asking about an existing function.
rektbyfaith
06-05-2025, 03:46 PM #4

Archived author: Natrist • Posted: 2025-06-05T15:46:42.140000+00:00
Original source

Yeah, but I think Alastor was asking about an existing function.

rektbyfaith
Administrator
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06-05-2025, 03:46 PM
#5
Archived author: tester • Posted: 2025-06-05T15:46:47.200000+00:00
Original source

wrong name, had to fix*
rektbyfaith
06-05-2025, 03:46 PM #5

Archived author: tester • Posted: 2025-06-05T15:46:47.200000+00:00
Original source

wrong name, had to fix*

rektbyfaith
Administrator
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06-05-2025, 03:46 PM
#6
Archived author: Natrist • Posted: 2025-06-05T15:46:50.104000+00:00
Original source

<@239448375152345089> what did you mean?
rektbyfaith
06-05-2025, 03:46 PM #6

Archived author: Natrist • Posted: 2025-06-05T15:46:50.104000+00:00
Original source

<@239448375152345089> what did you mean?

rektbyfaith
Administrator
0
06-05-2025, 03:47 PM
#7
Archived author: tester • Posted: 2025-06-05T15:47:26.643000+00:00
Original source

WorldFrame_3Dto2D exists at 0x004F6D20 if you expose it (as was the conversation)
rektbyfaith
06-05-2025, 03:47 PM #7

Archived author: tester • Posted: 2025-06-05T15:47:26.643000+00:00
Original source

WorldFrame_3Dto2D exists at 0x004F6D20 if you expose it (as was the conversation)

rektbyfaith
Administrator
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06-05-2025, 03:58 PM
#8
Archived author: Natrist • Posted: 2025-06-05T15:58:40.295000+00:00
Original source

btw that function is *CGWorldFrame::GetScreenCoordinates*
rektbyfaith
06-05-2025, 03:58 PM #8

Archived author: Natrist • Posted: 2025-06-05T15:58:40.295000+00:00
Original source

btw that function is *CGWorldFrame::GetScreenCoordinates*

rektbyfaith
Administrator
0
06-05-2025, 04:05 PM
#9
Archived author: Natrist • Posted: 2025-06-05T16:05:45.116000+00:00
Original source

Also it's simpler to just query the object data directly.
rektbyfaith
06-05-2025, 04:05 PM #9

Archived author: Natrist • Posted: 2025-06-05T16:05:45.116000+00:00
Original source

Also it's simpler to just query the object data directly.

rektbyfaith
Administrator
0
06-05-2025, 04:05 PM
#10
Archived author: Natrist • Posted: 2025-06-05T16:05:56.260000+00:00
Original source

Probably more accurate too. ‍♂️
rektbyfaith
06-05-2025, 04:05 PM #10

Archived author: Natrist • Posted: 2025-06-05T16:05:56.260000+00:00
Original source

Probably more accurate too. ‍♂️

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