[DiscordArchive] unrelated question - were there bsp tree changes in DF do you remember?
[DiscordArchive] unrelated question - were there bsp tree changes in DF do you remember?
Archived author: implave • Posted: 2024-12-19T19:38:39.865000+00:00
Original source
unrelated question - were there bsp tree changes in DF do you remember?
Archived author: Marlamin • Posted: 2024-12-19T19:39:02.878000+00:00
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i love bsp trees
Archived author: Marlamin • Posted: 2024-12-19T19:39:05.364000+00:00
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i love the source engine
Archived author: Deamon • Posted: 2024-12-19T19:39:37.340000+00:00
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Not that I know of. I use BSP only for detection of WMO group camera currently is in
Archived author: Deamon • Posted: 2024-12-19T19:39:59.223000+00:00
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that code is still working, but sometimes it fails. I didn't investigate why.
Archived author: Deamon • Posted: 2024-12-19T19:40:19.586000+00:00
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on the other hand they added thing called Split Group at the end of SL
Archived author: implave • Posted: 2024-12-19T19:42:54.965000+00:00
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iirc something definitely changed with collision
Archived author: intra • Posted: 2024-12-19T19:43:16.430000+00:00
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huge!!! I've been peeved by how the current blp convertor doesn't generate mips correctly so textures turn all white when u toggle fullscreen
Archived author: implave • Posted: 2024-12-19T19:45:04.614000+00:00
Original source
have you tried [blpc?](https://www.wowinterface.com/downloads/f...p?id=18810)
[Embed: Blpc]
https://www.wowinterface.com/downloads/f...p?id=18810
Archived author: implave • Posted: 2024-12-19T19:45:22.058000+00:00
Original source
haven't seen any issues with mipmaps with it