[DiscordArchive] just out of curiosity, did anyone ever dig more into client/server networking, trying to improve it?
[DiscordArchive] just out of curiosity, did anyone ever dig more into client/server networking, trying to improve it?
Archived author: 4bhorrent • Posted: 2024-11-20T14:16:06.770000+00:00
Original source
i would really love writing a 64 bit client from scratch, but the scope is so insanely huge... the amount of functions is mind boggling, and reverse engineering is really time consuming, just for tiny things.
and then you still have problems like the output being wrong in ghidra/ida because it trips over something
Archived author: Aleist3r • Posted: 2024-11-20T14:21:27.231000+00:00
Original source
my fav, ida being stupid and suddenly not recognizing parts of the function so i suddenly see a part that's just represented as a chain of bytes instead of valid instructions (so far most often seen after `call some_subroutine`, it should end up with for example `add esp, 0x10 pop ebp retn` but it stops halfway) <:kekw:1301383133899522078>
Archived author: 4bhorrent • Posted: 2024-11-20T15:16:10.886000+00:00
Original source
it would prb really helpful to document it somewhere, that someone already combed through version X and Y, documenting how exactly it was combed etc.
this would avoid multiple ppl doing the same work (which sometimes might be good, if previous attempts were not thorough enough for example)... that kind of documentation should probably not be on a discord though lol
still am a avid proponent of proper forums with fulltext search possibility
Archived author: 4bhorrent • Posted: 2024-11-20T17:06:06.170000+00:00
Original source
ah yeah, forgot that you would have to check every language as well
Archived author: Natrist • Posted: 2024-11-20T17:12:00.229000+00:00
Original source
Yes
Archived author: 4bhorrent • Posted: 2024-11-20T17:14:38.778000+00:00
Original source
what was the approach, what has the ootb stack been replaced with?
read up on quic today, and it sounds like a neat thing for a low latency client/server connection