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[DiscordArchive] Anyone have experience decompiling DXBC?

[DiscordArchive] Anyone have experience decompiling DXBC?

rektbyfaith
Administrator
0
09-28-2024, 12:46 PM
#1
Archived author: will0x539 • Posted: 2024-09-28T12:46:18.384000+00:00
Original source

Anyone have experience decompiling DXBC?
rektbyfaith
09-28-2024, 12:46 PM #1

Archived author: will0x539 • Posted: 2024-09-28T12:46:18.384000+00:00
Original source

Anyone have experience decompiling DXBC?

rektbyfaith
Administrator
0
09-28-2024, 12:47 PM
#2
Archived author: will0x539 • Posted: 2024-09-28T12:47:42.759000+00:00
Original source

(Compiled dx shaders)
rektbyfaith
09-28-2024, 12:47 PM #2

Archived author: will0x539 • Posted: 2024-09-28T12:47:42.759000+00:00
Original source

(Compiled dx shaders)

rektbyfaith
Administrator
0
09-28-2024, 12:52 PM
#3
Archived author: will0x539 • Posted: 2024-09-28T12:52:15.140000+00:00
Original source

Or, has useful insights and experience with BLS in general
rektbyfaith
09-28-2024, 12:52 PM #3

Archived author: will0x539 • Posted: 2024-09-28T12:52:15.140000+00:00
Original source

Or, has useful insights and experience with BLS in general

rektbyfaith
Administrator
0
09-28-2024, 06:31 PM
#4
Archived author: Titi • Posted: 2024-09-28T18:31:04.167000+00:00
Original source

I have some, I made a script to decompile a WOD bls shader, got to the last step where I got the raw shader but the DX shader decompiling tools were too hard to set up so I gave up. I heard it's easier for older clients that use opengl shaders especially
rektbyfaith
09-28-2024, 06:31 PM #4

Archived author: Titi • Posted: 2024-09-28T18:31:04.167000+00:00
Original source

I have some, I made a script to decompile a WOD bls shader, got to the last step where I got the raw shader but the DX shader decompiling tools were too hard to set up so I gave up. I heard it's easier for older clients that use opengl shaders especially

rektbyfaith
Administrator
0
09-28-2024, 06:33 PM
#5
Archived author: Titi • Posted: 2024-09-28T18:33:14.133000+00:00
Original source


[Image: image.png?ex=690c412a&is=690aefaa&hm=d6a...3b99b37fa&]
rektbyfaith
09-28-2024, 06:33 PM #5

Archived author: Titi • Posted: 2024-09-28T18:33:14.133000+00:00
Original source


[Image: image.png?ex=690c412a&is=690aefaa&hm=d6a...3b99b37fa&]

rektbyfaith
Administrator
0
09-28-2024, 06:38 PM
#6
Archived author: Titi • Posted: 2024-09-28T18:38:11.732000+00:00
Original source


read_bls_shader.py
rektbyfaith
09-28-2024, 06:38 PM #6

Archived author: Titi • Posted: 2024-09-28T18:38:11.732000+00:00
Original source


read_bls_shader.py

rektbyfaith
Administrator
0
09-28-2024, 06:40 PM
#7
Archived author: Titi • Posted: 2024-09-28T18:40:05.577000+00:00
Original source

iirc it only read one block atm, didn't test it for shaders that have multiple blocks yet
rektbyfaith
09-28-2024, 06:40 PM #7

Archived author: Titi • Posted: 2024-09-28T18:40:05.577000+00:00
Original source

iirc it only read one block atm, didn't test it for shaders that have multiple blocks yet

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