[DiscordArchive] does anyone know if there's a flag or something that a group would have to indicate it's this kinda
[DiscordArchive] does anyone know if there's a flag or something that a group would have to indicate it's this kinda
Archived author: badopsec • Posted: 2024-08-15T00:59:28.913000+00:00
Original source
does anyone know if there's a flag or something that a group would have to indicate it's this kinda dummy geometry, and isn't to be rendered?
Archived author: badopsec • Posted: 2024-08-15T01:00:50.884000+00:00
Original source
the reason it's causing this issue for me is i cull (hah) any ADT terrain if the camera's inside the BSP of an "indoor" WMO group that doesn't look "outdoors", and the pink lines show the BSP that totally encompasses this region
![[Image: image.png?ex=690ca070&is=690b4ef0&hm=541...5078a7811&]](https://cdn.discordapp.com/attachments/1086807686571642900/1273451025826844753/image.png?ex=690ca070&is=690b4ef0&hm=541846f797c3b2246ea8601c907d0b4a9494500ad233e4ad847522d5078a7811&)
Archived author: Titi • Posted: 2024-08-15T01:19:44.136000+00:00
Original source
pretty interesting, the collision mesh looks like that
![[Image: image.png?ex=690ca070&is=690b4ef0&hm=541...5078a7811&]](https://cdn.discordapp.com/attachments/1086807686571642900/1273451025826844753/image.png?ex=690ca070&is=690b4ef0&hm=541846f797c3b2246ea8601c907d0b4a9494500ad233e4ad847522d5078a7811&)
Archived author: Titi • Posted: 2024-08-15T01:19:53.294000+00:00
Original source
I never knew of this
Archived author: Titi • Posted: 2024-08-15T01:21:21.846000+00:00
Original source
in before it's hardcoded in the client <:kekw:1115251543751532674>
Archived author: Titi • Posted: 2024-08-15T01:22:30.703000+00:00
Original source
The group is named "collision" I wouldn't be surprised if that's a keyword, I know blizz uses some other some other group name keywords like "antiportal"
Archived author: Titi • Posted: 2024-08-15T01:32:37.426000+00:00
Original source
<@159465132353781763> isn't it simply because the group has no portal, and WoW only culls based on portal connections
Archived author: Titi • Posted: 2024-08-15T01:33:55.414000+00:00
Original source
so it's like if it was connected to exterior. exterior still renders if you're in an indoor group with a portal that connects it to exterior
Archived author: Titi • Posted: 2024-08-15T01:35:05.823000+00:00
Original source
I didn't see anything special in flags, this one is set `flag_do_not_attenuate_vertices_based_on_distance_to_portal`
![[Image: image.png?ex=690ca562&is=690b53e2&hm=cdc...3cb1ca33c&]](https://cdn.discordapp.com/attachments/1086807686571642900/1273456336667017350/image.png?ex=690ca562&is=690b53e2&hm=cdc5d1e1e3fc5010a5fa8962a4c76c9db4a27e664559f62ff925c1a3cb1ca33c&)
Archived author: Titi • Posted: 2024-08-15T01:40:50.576000+00:00
Original source
Also those collision triangle have the flag "no_cam_collide", which is uncommon and might set this behavior, I checked some other models collision and they don't have it
![[Image: image.png?ex=690ca562&is=690b53e2&hm=cdc...3cb1ca33c&]](https://cdn.discordapp.com/attachments/1086807686571642900/1273456336667017350/image.png?ex=690ca562&is=690b53e2&hm=cdc5d1e1e3fc5010a5fa8962a4c76c9db4a27e664559f62ff925c1a3cb1ca33c&)