[DiscordArchive] What about priorityPlane?
[DiscordArchive] What about priorityPlane?
Archived author: A2 • Posted: 2024-07-22T21:17:25.337000+00:00
Original source
What about priorityPlane?
allyJuice:1127374152920211547>
Archived author: Radeghost • Posted: 2024-07-23T00:56:14.128000+00:00
Original source
sounds like demon hunter's wallhack from legion <
allyJuice:1127374152920211547>
![[Image: image.png?ex=690c5df7&is=690b0c77&hm=a5c...e6b4fe831&]](https://cdn.discordapp.com/attachments/1086807686571642900/1265225926627688520/image.png?ex=690c5df7&is=690b0c77&hm=a5c597770d341088ff5c466b05cc7dd9a365093d9a4513afbc5aad2e6b4fe831&)
Archived author: robinsch • Posted: 2024-07-23T08:36:07.738000+00:00
Original source
Still interested, but I found a better solve for my problem:
![[Image: image.png?ex=690c5df7&is=690b0c77&hm=a5c...e6b4fe831&]](https://cdn.discordapp.com/attachments/1086807686571642900/1265225926627688520/image.png?ex=690c5df7&is=690b0c77&hm=a5c597770d341088ff5c466b05cc7dd9a365093d9a4513afbc5aad2e6b4fe831&)
Archived author: robinsch • Posted: 2024-07-23T08:36:30.079000+00:00
Original source
I just apply alpha to the intersecting models between the camera and the character
Archived author: Deamon • Posted: 2024-07-23T08:36:53.592000+00:00
Original source
yeah....
Archived author: Deamon • Posted: 2024-07-23T08:42:33.068000+00:00
Original source
I mean, there is a thing called Z buffer. This thing is independant from WoW and it's the thing that makes sure the opaque meshes are rendered on the scene in the right order.
If you don't want to make a mesh transparent with alpha, you can try to set to ignore Z buffer aka "depthTest" in M2Material
Archived author: Deamon • Posted: 2024-07-23T08:43:01.445000+00:00
Original source
and if you do so, it's probably good idea to disable `depthWrite` in the same place
Archived author: Adn • Posted: 2024-07-23T08:45:52.255000+00:00
Original source
anyone happen to know what's causing this?
ERROR #132 (0x85100084) Fatal Exception
Program: A:\LKClient\Wow.exe
Exception: 0xC0000005 (ACCESS_VIOLATION) at 0023:007CECDF
The instruction at "0x007CECDF" referenced memory at "0x42907248".
The memory could not be "read".
I'm getting this whenever I'm inspecting a new class that I've created and then I inspect a default class
Archived author: robinsch • Posted: 2024-07-23T09:07:01.341000+00:00
Original source
thx, I might look into it but for now imo this version of the camera looks better than the TWW camera. They apply a silhouette to the player if obstructed by M2s
![[Image: image.png?ex=690c6538&is=690b13b8&hm=0f3...7d1c8a547&]](https://cdn.discordapp.com/attachments/1086807686571642900/1265233715626381337/image.png?ex=690c6538&is=690b13b8&hm=0f3dfcb23df48d36ec5ad5d5999250821a51a9667d6bd18bb649c997d1c8a547&)
Archived author: robinsch • Posted: 2024-07-23T09:07:04.768000+00:00
Original source
![[Image: image.png?ex=690c6538&is=690b13b8&hm=0f3...7d1c8a547&]](https://cdn.discordapp.com/attachments/1086807686571642900/1265233715626381337/image.png?ex=690c6538&is=690b13b8&hm=0f3dfcb23df48d36ec5ad5d5999250821a51a9667d6bd18bb649c997d1c8a547&)