[DiscordArchive] Tracking exploit as in what? To track all players/resources/ etc?
[DiscordArchive] Tracking exploit as in what? To track all players/resources/ etc?
Archived author: M'Dic • Posted: 2024-07-15T01:11:27.715000+00:00
Original source
Thats the key issue. Atleast with older clients
Archived author: Saty • Posted: 2024-07-15T01:11:35.357000+00:00
Original source
Yeah I just dabbled myself in FASM and trying to learn how to inject and hook stuff and stumbled across this exploit lel
Archived author: Bench • Posted: 2024-07-15T01:12:00.982000+00:00
Original source
I feel like for this particular opcode there should be a check just if `self->getgroup != target->getgroup` then return or something
Archived author: Saty • Posted: 2024-07-15T01:12:06.476000+00:00
Original source
I mean this exploit can be easily fixed. Just check if players are actually in a group and done.
Archived author: M'Dic • Posted: 2024-07-15T01:12:13.440000+00:00
Original source
Like i said. U will be shocked and scared at how underdeveloped everything is really in wow emulation side of things
Archived author: Saty • Posted: 2024-07-15T01:12:17.289000+00:00
Original source
Exactly
Archived author: M'Dic • Posted: 2024-07-15T01:12:56.361000+00:00
Original source
Could be for one thing but not the other
Archived author: M'Dic • Posted: 2024-07-15T01:13:58.402000+00:00
Original source
Tracking enabling hacks are client side only with no server send off. Its revealed client side if the players have certain auras. But u can view everything with no aura and the server wont know because its a client side only check
Archived author: M'Dic • Posted: 2024-07-15T01:15:29.871000+00:00
Original source
There been attempts at solving it via warden and custom warden adjustments. So far its like a american golden corral buffet. 99% miss and the 1% decent hit you get, does not replicate so you question why
Archived author: M'Dic • Posted: 2024-07-15T01:16:15.630000+00:00
Original source
Now for opcodes stuff. You could do some adjustments