[DiscordArchive] so would u say that my idea of using dbc for first 500k and not for rest is stupid or ?
[DiscordArchive] so would u say that my idea of using dbc for first 500k and not for rest is stupid or ?
Archived author: Dokman • Posted: 2024-06-15T08:47:05.980000+00:00
Original source
occluder_log.txt
Archived author: Dokman • Posted: 2024-06-15T08:47:31.980000+00:00
Original source
at my eyes i can't find in the table the Kalimdor one with the Orgrimmar
Archived author: Dokman • Posted: 2024-06-15T08:57:34.286000+00:00
Original source
so where it can be the kalimdor one...
Archived author: Dokman • Posted: 2024-06-15T09:16:31.935000+00:00
Original source
i patched all to 9999 i can't guarantee if works
Wow.exe
Archived author: Dokman • Posted: 2024-06-15T09:29:45.238000+00:00
Original source
i'll upload the source just wait
Archived author: Dokman • Posted: 2024-06-15T09:33:55.261000+00:00
Original source
https://github.com/Dokman/WoWMapPatcher/tree/main
[Embed: GitHub - Dokman/WoWMapPatcher: A tool]
A tool. Contribute to Dokman/WoWMapPatcher development by creating an account on GitHub.
https://github.com/Dokman/WoWMapPatcher/tree/main
Archived author: Morfium • Posted: 2024-06-15T11:02:01.384000+00:00
Original source
I made an error in that table structure back then and forget to update here. There is nothing in Kalimdor.
The proper tables should be this:
```c
local int OccLocLength = 358;
local int OccLocOffset = 0x6ECF78;
local int OccTableLength = 62;
local int OccTable1Offset = 0x6EE040;
FSeek(OccTable1Offset);
struct {
UINT32 mapid;
UINT32 unk1;
UINT32 unk2;
UINT32 unk3;
UINT32 unk4;
UINT32 unk5;
UINT32 unk6;
UINT32 unk7;
UINT32 unk8;
UINT32 unk9;
} OccluderTable1[OccTableLength];
FSeek(OccLocOffset);
struct {
FLOAT Loc0;
FLOAT Loc1;
FLOAT Loc1;
} OccluderLocation[OccLocLength];
```
Archived author: Morfium • Posted: 2024-06-15T11:03:42.774000+00:00
Original source
I think the original I posted was shiftend and some of the location where inside the the other table.... I didn't figure out what the other fields are though... I though maybe color but couldn't find a proper dimensioning that made sense :/ Also obviously just used uint32 as placeholder here.
Archived author: Morfium • Posted: 2024-06-15T11:05:57.234000+00:00
Original source
Only patching the first one should be enough to fix sw, otherwise you probably break stuff in some other maps. I think mainly raids in wrath.
Archived author: Dokman • Posted: 2024-06-15T11:06:22.730000+00:00
Original source
Yeah but on orgrimmar doesn't work hahahaha