[DiscordArchive] im going insane, does anyone know what PVS are?
[DiscordArchive] im going insane, does anyone know what PVS are?
Archived author: Azarchius • Posted: 2024-05-31T03:39:52.695000+00:00
Original source
im going insane, does anyone know what PVS are?
Archived author: Azarchius • Posted: 2024-05-31T03:40:06.463000+00:00
Original source
I'm trying to document the process by which wow creates doodads
Archived author: Azarchius • Posted: 2024-05-31T03:40:51.952000+00:00
Original source
but I am seeing some very weird things, like SMDoodadDef https://wowdev.wiki/ADT/v18#MDDF_chunk existing when for example wow goes to actually create the doodads from "definitions" of WMOs... which of course don't have structure SMDoodadDef in their files.
[Embed: V18]
https://wowdev.wiki/ADT/v18
Archived author: Azarchius • Posted: 2024-05-31T03:42:05.856000+00:00
Original source
I've hunted down some m2 allocations coming in form some object called CMapPVS, and inside that there is something called PVSObjListDoodad... in which doodad definitions reside. Wtf is a 'PVS'?
Archived author: Azarchius • Posted: 2024-05-31T04:07:04.481000+00:00
Original source
what I call CMapPVS is called PVSCell
![[Image: image.png?ex=690c220c&is=690ad08c&hm=38a...d528070f1&]](https://cdn.discordapp.com/attachments/1086807686571642900/1245955032692822066/image.png?ex=690c220c&is=690ad08c&hm=38a27051f526a16e0dae3f3be2cf607292e02fe42cf9bdbc245ee56d528070f1&)
Archived author: Azarchius • Posted: 2024-05-31T04:20:28.569000+00:00
Original source
been at it for hours, sanity kinda run out at this point. PVS doodad stuff look like this. But can't quite tell if it's the terrain doodad stuff.
![[Image: image.png?ex=690c220c&is=690ad08c&hm=38a...d528070f1&]](https://cdn.discordapp.com/attachments/1086807686571642900/1245955032692822066/image.png?ex=690c220c&is=690ad08c&hm=38a27051f526a16e0dae3f3be2cf607292e02fe42cf9bdbc245ee56d528070f1&)
Archived author: Azarchius • Posted: 2024-05-31T04:20:59.743000+00:00
Original source
I figured deleting doodads from the terrain would be simple but just _finding_ them is a nightmare. Deleting doodads from wmos, at least, is straightforward.