Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] Support in terms of handling multiple players?

[DiscordArchive] Support in terms of handling multiple players?

[DiscordArchive] Support in terms of handling multiple players?

Pages (2): Previous 1 2
rektbyfaith
Administrator
0
03-19-2024, 07:37 PM
#11
Archived author: Nix • Posted: 2024-03-19T19:37:22.335000+00:00
Original source

Most engines can handle client side, unreal have good rendering, I'm not sure about godot on that front, but as for the server aspect, no general purpose engine will be able to come close to MMO performance out of the box, you'll have to do a lot of engineering there
rektbyfaith
03-19-2024, 07:37 PM #11

Archived author: Nix • Posted: 2024-03-19T19:37:22.335000+00:00
Original source

Most engines can handle client side, unreal have good rendering, I'm not sure about godot on that front, but as for the server aspect, no general purpose engine will be able to come close to MMO performance out of the box, you'll have to do a lot of engineering there

rektbyfaith
Administrator
0
03-19-2024, 07:37 PM
#12
Archived author: Nix • Posted: 2024-03-19T19:37:45.706000+00:00
Original source

Think about it like this, most engines can serve as a client, but effectively no open free engine will be able to handle the server load, which is where you'll find the most challenge when making an MMO
rektbyfaith
03-19-2024, 07:37 PM #12

Archived author: Nix • Posted: 2024-03-19T19:37:45.706000+00:00
Original source

Think about it like this, most engines can serve as a client, but effectively no open free engine will be able to handle the server load, which is where you'll find the most challenge when making an MMO

rektbyfaith
Administrator
0
03-19-2024, 07:38 PM
#13
Archived author: Pursche • Posted: 2024-03-19T19:38:25.311000+00:00
Original source

https://tenor.com/view/yet-not-yet-worki...f-15534893
rektbyfaith
03-19-2024, 07:38 PM #13

Archived author: Pursche • Posted: 2024-03-19T19:38:25.311000+00:00
Original source

https://tenor.com/view/yet-not-yet-worki...f-15534893

rektbyfaith
Administrator
0
03-19-2024, 07:38 PM
#14
Archived author: Nix • Posted: 2024-03-19T19:38:30.364000+00:00
Original source

Which is why I was basically saying, if you want a couple thousand concurrent users, maybe even pushing up to 10k you could use the existing emulators + modify them in a couple places where performance is bad, and it should suffice for a single "realm", but beyond that you're out of luck
rektbyfaith
03-19-2024, 07:38 PM #14

Archived author: Nix • Posted: 2024-03-19T19:38:30.364000+00:00
Original source

Which is why I was basically saying, if you want a couple thousand concurrent users, maybe even pushing up to 10k you could use the existing emulators + modify them in a couple places where performance is bad, and it should suffice for a single "realm", but beyond that you're out of luck

rektbyfaith
Administrator
0
03-19-2024, 07:38 PM
#15
Archived author: Nix • Posted: 2024-03-19T19:38:53.091000+00:00
Original source

I'm not sure you really need more than that though for one server, unless you want to go "realmless", but then maybe you could look into "layering"/"shards" or similar tech for distributing player load throughout the world
rektbyfaith
03-19-2024, 07:38 PM #15

Archived author: Nix • Posted: 2024-03-19T19:38:53.091000+00:00
Original source

I'm not sure you really need more than that though for one server, unless you want to go "realmless", but then maybe you could look into "layering"/"shards" or similar tech for distributing player load throughout the world

rektbyfaith
Administrator
0
03-19-2024, 07:39 PM
#16
Archived author: Thulz • Posted: 2024-03-19T19:39:34.289000+00:00
Original source

Cool cool cool thanks for sharing
rektbyfaith
03-19-2024, 07:39 PM #16

Archived author: Thulz • Posted: 2024-03-19T19:39:34.289000+00:00
Original source

Cool cool cool thanks for sharing

rektbyfaith
Administrator
0
03-19-2024, 07:40 PM
#17
Archived author: Thulz • Posted: 2024-03-19T19:40:38.295000+00:00
Original source

As long as it handles couple hundred players good to go then
rektbyfaith
03-19-2024, 07:40 PM #17

Archived author: Thulz • Posted: 2024-03-19T19:40:38.295000+00:00
Original source

As long as it handles couple hundred players good to go then

rektbyfaith
Administrator
0
03-19-2024, 08:04 PM
#18
Archived author: ReynoldsCahoon • Posted: 2024-03-19T20:04:17.581000+00:00
Original source

https://tenor.com/view/dead-gif-18865199...f-18865199
rektbyfaith
03-19-2024, 08:04 PM #18

Archived author: ReynoldsCahoon • Posted: 2024-03-19T20:04:17.581000+00:00
Original source

https://tenor.com/view/dead-gif-18865199...f-18865199

Pages (2): Previous 1 2
Recently Browsing
 1 Guest(s)
Recently Browsing
 1 Guest(s)