Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] dear reverse engineers, is this only used for detail doodads or also for the footsteps ?

[DiscordArchive] dear reverse engineers, is this only used for detail doodads or also for the footsteps ?

[DiscordArchive] dear reverse engineers, is this only used for detail doodads or also for the footsteps ?

rektbyfaith
Administrator
0
03-03-2024, 06:22 PM
#1
Archived author: Titi • Posted: 2024-03-03T18:22:06.095000+00:00
Original source

dear reverse engineers, is this only used for detail doodads or also for the footsteps ?
[Image: image.png?ex=690c3e8e&is=690aed0e&hm=971...6370e3cdf&]
rektbyfaith
03-03-2024, 06:22 PM #1

Archived author: Titi • Posted: 2024-03-03T18:22:06.095000+00:00
Original source

dear reverse engineers, is this only used for detail doodads or also for the footsteps ?
[Image: image.png?ex=690c3e8e&is=690aed0e&hm=971...6370e3cdf&]

rektbyfaith
Administrator
0
03-03-2024, 06:32 PM
#2
Archived author: Kaev • Posted: 2024-03-03T18:32:28.748000+00:00
Original source

iirc the effect id in MCLY defines the footstep sound according to the GroundEffectTexture.dbc entry
rektbyfaith
03-03-2024, 06:32 PM #2

Archived author: Kaev • Posted: 2024-03-03T18:32:28.748000+00:00
Original source

iirc the effect id in MCLY defines the footstep sound according to the GroundEffectTexture.dbc entry

rektbyfaith
Administrator
0
03-03-2024, 06:33 PM
#3
Archived author: Kaev • Posted: 2024-03-03T18:33:13.698000+00:00
Original source

Just checked wiki:
> For getting the right feeling when walking, you should set the effectId which links to GroundEffectTextureRec::m_ID. It defines the little detail doodads as well as the footstep sounds and if footprints are visible. You can set the id to -1 (int16!) to have no detail doodads and footsteps at all. Also, you need to define the currently on-top layer in the MCNK structure for the correct detail doodads to show up!
rektbyfaith
03-03-2024, 06:33 PM #3

Archived author: Kaev • Posted: 2024-03-03T18:33:13.698000+00:00
Original source

Just checked wiki:
> For getting the right feeling when walking, you should set the effectId which links to GroundEffectTextureRec::m_ID. It defines the little detail doodads as well as the footstep sounds and if footprints are visible. You can set the id to -1 (int16!) to have no detail doodads and footsteps at all. Also, you need to define the currently on-top layer in the MCNK structure for the correct detail doodads to show up!

rektbyfaith
Administrator
0
03-03-2024, 06:33 PM
#4
Archived author: Titi • Posted: 2024-03-03T18:33:35.203000+00:00
Original source

there's 1 effect id per texture so up to 4 effects defined per chunk, this array above defines which ground effect to use
rektbyfaith
03-03-2024, 06:33 PM #4

Archived author: Titi • Posted: 2024-03-03T18:33:35.203000+00:00
Original source

there's 1 effect id per texture so up to 4 effects defined per chunk, this array above defines which ground effect to use

rektbyfaith
Administrator
0
03-03-2024, 06:36 PM
#5
Archived author: Kaev • Posted: 2024-03-03T18:36:28.324000+00:00
Original source

Sound logical if it doesn't use the highest texture layer for that
rektbyfaith
03-03-2024, 06:36 PM #5

Archived author: Kaev • Posted: 2024-03-03T18:36:28.324000+00:00
Original source

Sound logical if it doesn't use the highest texture layer for that

rektbyfaith
Administrator
0
03-03-2024, 06:36 PM
#6
Archived author: Titi • Posted: 2024-03-03T18:36:53.015000+00:00
Original source

one of the top layers could be used at like only 3%
rektbyfaith
03-03-2024, 06:36 PM #6

Archived author: Titi • Posted: 2024-03-03T18:36:53.015000+00:00
Original source

one of the top layers could be used at like only 3%

rektbyfaith
Administrator
0
03-03-2024, 06:37 PM
#7
Archived author: Titi • Posted: 2024-03-03T18:37:23.733000+00:00
Original source

you can see in the other channel I rendered that array it's pretty close to an average opacity check
[Image: image.png?ex=690c4223&is=690af0a3&hm=e75...cfb57bbb4&]
rektbyfaith
03-03-2024, 06:37 PM #7

Archived author: Titi • Posted: 2024-03-03T18:37:23.733000+00:00
Original source

you can see in the other channel I rendered that array it's pretty close to an average opacity check
[Image: image.png?ex=690c4223&is=690af0a3&hm=e75...cfb57bbb4&]

rektbyfaith
Administrator
0
03-03-2024, 06:37 PM
#8
Archived author: Titi • Posted: 2024-03-03T18:37:40.844000+00:00
Original source

I was just asking if this is only used for the detail doodads or also footsteps
rektbyfaith
03-03-2024, 06:37 PM #8

Archived author: Titi • Posted: 2024-03-03T18:37:40.844000+00:00
Original source

I was just asking if this is only used for the detail doodads or also footsteps

Recently Browsing
 1 Guest(s)
Recently Browsing
 1 Guest(s)