Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] ah the issue was just that the struct wasn't initialized ? so you haven't actually fixed the initial

[DiscordArchive] ah the issue was just that the struct wasn't initialized ? so you haven't actually fixed the initial

[DiscordArchive] ah the issue was just that the struct wasn't initialized ? so you haven't actually fixed the initial

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rektbyfaith
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01-30-2024, 10:05 PM
#11
Archived author: Titi • Posted: 2024-01-30T22:05:21.099000+00:00
Original source

afaik skarn couldn't find the right algorithm, either the noise or the randomizer blizz sues (tempest)
rektbyfaith
01-30-2024, 10:05 PM #11

Archived author: Titi • Posted: 2024-01-30T22:05:21.099000+00:00
Original source

afaik skarn couldn't find the right algorithm, either the noise or the randomizer blizz sues (tempest)

rektbyfaith
Administrator
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01-30-2024, 10:05 PM
#12
Archived author: Titi • Posted: 2024-01-30T22:05:42.275000+00:00
Original source

there's also a lot of clampings etc
rektbyfaith
01-30-2024, 10:05 PM #12

Archived author: Titi • Posted: 2024-01-30T22:05:42.275000+00:00
Original source

there's also a lot of clampings etc

rektbyfaith
Administrator
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01-30-2024, 10:06 PM
#13
Archived author: Lyswh • Posted: 2024-01-30T22:06:21.956000+00:00
Original source

ah, yeah
rektbyfaith
01-30-2024, 10:06 PM #13

Archived author: Lyswh • Posted: 2024-01-30T22:06:21.956000+00:00
Original source

ah, yeah

rektbyfaith
Administrator
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01-30-2024, 10:06 PM
#14
Archived author: Titi • Posted: 2024-01-30T22:06:23.747000+00:00
Original source

noggit red actually has a ton of code for this skarn spent a decent amount of time on it
rektbyfaith
01-30-2024, 10:06 PM #14

Archived author: Titi • Posted: 2024-01-30T22:06:23.747000+00:00
Original source

noggit red actually has a ton of code for this skarn spent a decent amount of time on it

rektbyfaith
Administrator
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01-30-2024, 10:07 PM
#15
Archived author: Titi • Posted: 2024-01-30T22:07:59.470000+00:00
Original source

https://gitlab.com/prophecy-rp/noggit-re...=heads#L29
[Embed: src/noggit/ui/tools/NodeEditor/Nodes/World/Chunk/ChunkAddDetailDood...]
World of Warcraft map editor supporting version 3.3.5 with active development to deliver 9.1.5 functionality.
https://gitlab.com/prophecy-rp/noggit-re...type=heads
rektbyfaith
01-30-2024, 10:07 PM #15

Archived author: Titi • Posted: 2024-01-30T22:07:59.470000+00:00
Original source

https://gitlab.com/prophecy-rp/noggit-re...=heads#L29
[Embed: src/noggit/ui/tools/NodeEditor/Nodes/World/Chunk/ChunkAddDetailDood...]
World of Warcraft map editor supporting version 3.3.5 with active development to deliver 9.1.5 functionality.
https://gitlab.com/prophecy-rp/noggit-re...type=heads

rektbyfaith
Administrator
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01-30-2024, 10:08 PM
#16
Archived author: Lyswh • Posted: 2024-01-30T22:08:17.663000+00:00
Original source

I mean, we can see them ingame so, not that big of a problem, but editing while seeing them would probably help for those moments of "idk if this would look nice enough already or not" haha
rektbyfaith
01-30-2024, 10:08 PM #16

Archived author: Lyswh • Posted: 2024-01-30T22:08:17.663000+00:00
Original source

I mean, we can see them ingame so, not that big of a problem, but editing while seeing them would probably help for those moments of "idk if this would look nice enough already or not" haha

rektbyfaith
Administrator
0
01-30-2024, 10:08 PM
#17
Archived author: 4bhorrent • Posted: 2024-01-30T22:08:54.979000+00:00
Original source

oops, found out what it is... it is a ARGB value it seems... welcome to the green child
[Image: image.png?ex=690c73b6&is=690b2236&hm=b0f...9ea522369&]
rektbyfaith
01-30-2024, 10:08 PM #17

Archived author: 4bhorrent • Posted: 2024-01-30T22:08:54.979000+00:00
Original source

oops, found out what it is... it is a ARGB value it seems... welcome to the green child
[Image: image.png?ex=690c73b6&is=690b2236&hm=b0f...9ea522369&]

rektbyfaith
Administrator
0
01-30-2024, 10:09 PM
#18
Archived author: Titi • Posted: 2024-01-30T22:09:08.203000+00:00
Original source

it actually doesn't have to be perfect anyways. we know the amount to draw, we know excluded zones where not to draw.
the position doesn't have to be exact
rektbyfaith
01-30-2024, 10:09 PM #18

Archived author: Titi • Posted: 2024-01-30T22:09:08.203000+00:00
Original source

it actually doesn't have to be perfect anyways. we know the amount to draw, we know excluded zones where not to draw.
the position doesn't have to be exact

rektbyfaith
Administrator
0
01-30-2024, 10:09 PM
#19
Archived author: Lyswh • Posted: 2024-01-30T22:09:32.380000+00:00
Original source

Yeah, true, it isnt exact ingame too, with how people can change graphic settings...
rektbyfaith
01-30-2024, 10:09 PM #19

Archived author: Lyswh • Posted: 2024-01-30T22:09:32.380000+00:00
Original source

Yeah, true, it isnt exact ingame too, with how people can change graphic settings...

rektbyfaith
Administrator
0
01-30-2024, 10:09 PM
#20
Archived author: Titi • Posted: 2024-01-30T22:09:43.454000+00:00
Original source

exactly
rektbyfaith
01-30-2024, 10:09 PM #20

Archived author: Titi • Posted: 2024-01-30T22:09:43.454000+00:00
Original source

exactly

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