[DiscordArchive] Can you check `CDetailDoodadInstBatch::FillVertices` ?
[DiscordArchive] Can you check `CDetailDoodadInstBatch::FillVertices` ?
Archived author: Deamon • Posted: 2024-01-30T19:25:53.827000+00:00
Original source
Can you check `CDetailDoodadInstBatch::FillVertices` ?
Archived author: robinsch • Posted: 2024-01-30T19:28:07.484000+00:00
Original source
Doesn't exist in 335.
Archived author: robinsch • Posted: 2024-01-30T19:28:31.410000+00:00
Original source
335 still uses WorldSceneRender
Archived author: Deamon • Posted: 2024-01-30T19:28:37.346000+00:00
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:/ it's in 4.1.0 though
Archived author: robinsch • Posted: 2024-01-30T19:28:47.994000+00:00
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Yeah the rendering got changed in 4.x
Archived author: Deamon • Posted: 2024-01-30T19:32:02.579000+00:00
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Welp, it's rather annoying. ngl
Archived author: robinsch • Posted: 2024-01-30T19:32:32.536000+00:00
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`CWorldSceneRender::RenderDetailDoodads` = `0x007984A0` if you want to peek at it.
Archived author: Titi • Posted: 2024-01-30T19:33:19.993000+00:00
Original source
(i've had what I needed, don't bother unless you wanna add more info to the wiki)
Archived author: Deamon • Posted: 2024-01-30T19:34:06.087000+00:00
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Ty. Though my 3.3.5 is not very detailed. So I will drop out
Archived author: robinsch • Posted: 2024-01-30T19:35:08.333000+00:00
Original source
It is just a ton of code to setup `CM2Scene` and pass a ton of things to gx device