[DiscordArchive] what is m_origin is `modelOrigin` ? and what is `o` ?
[DiscordArchive] what is m_origin is `modelOrigin` ? and what is `o` ?
Archived author: Intemporel • Posted: 2023-08-18T19:52:38.423000+00:00
Original source
what is m_origin is `modelOrigin` ? and what is `o` ?
Archived author: robinsch • Posted: 2023-08-18T19:53:13.133000+00:00
Original source
```
camera = CGWorldFrame::GetActiveCamera();
v1 = CGGameUI::m_currentCinematic;
if ( !CGGameUI::m_currentCinematic )
return 0;
m_originY = CGGameUI::m_currentCinematic->m_originY;
m_originZ = CGGameUI::m_currentCinematic->m_originZ;
Y = camera->m_position.Y;
m_model = CGGameUI::m_currentCinematic->m_model;
m_originX = CGGameUI::m_currentCinematic->m_originX;
X = camera->m_position.X;
Z = camera->m_position.Z;
origin.X = m_originX;
origin.Y = m_originY;
origin.Z = m_originZ;
*&v10 = CGGameUI::m_currentCinematic->m_originFacing;
v18 = Y;
```
Archived author: robinsch • Posted: 2023-08-18T19:53:33.423000+00:00
Original source
mind the poorly generate c code
Archived author: robinsch • Posted: 2023-08-18T19:53:51.474000+00:00
Original source
CGGameUI::m_currentCinematic is CinematicCameraRec* which is swapped each "cam step"
Archived author: Intemporel • Posted: 2023-08-18T19:59:24.829000+00:00
Original source
Did you have any information from what `origin` take reference ?
Archived author: robinsch • Posted: 2023-08-18T19:59:42.801000+00:00
Original source
It's from the .dbc
Archived author: robinsch • Posted: 2023-08-18T19:59:56.078000+00:00
Original source
XYZ = m_origin[3]
O = m_originFacing