[DiscordArchive] and now back to your question?
[DiscordArchive] and now back to your question?
Archived author: robinsch • Posted: 2023-08-18T09:33:17.753000+00:00
Original source
and now back to your question?
Archived author: 4bhorrent • Posted: 2023-08-18T09:34:08.288000+00:00
Original source
so my question is: is it possible to do the terrain culling only, if the terrain which occludes those objects is actually rendered... in this picture you see that because i am at the backside, the terrain is transparent/not rendered
Archived author: 4bhorrent • Posted: 2023-08-18T09:34:39.793000+00:00
Original source
at the moment terrain which does not get rendered because of being looked at from the backside, does terrain culling too
Archived author: 4bhorrent • Posted: 2023-08-18T09:35:24.560000+00:00
Original source
i would assume that there is a function which determines if a triangle is looked at from the backside
Archived author: 4bhorrent • Posted: 2023-08-18T09:36:40.902000+00:00
Original source
this way i would still see the world from out of bounds locations, but get the performance gains of culling stuff that is overdrawn anyway