[DiscordArchive] I'm new into Flags, will try to do it, but can you let me know when should this be triggered? Or a b
[DiscordArchive] I'm new into Flags, will try to do it, but can you let me know when should this be triggered? Or a b
Archived author: Lucian Tudorache • Posted: 2023-07-04T15:45:12.437000+00:00
Original source
I found a script of <@169121237539356673> where he's replicating SMSG_MIRRORIMAGE_DATA via Lua, https://pastebin.com/TEsk8XfB - shouldn't I be able to use it in that case?
[Embed: Eluna Mirror Image Packet Test - Pastebin.com]
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https://pastebin.com/TEsk8XfB
Archived author: Lucian Tudorache • Posted: 2023-07-04T15:45:27.810000+00:00
Original source
Without editing the core I mean
Archived author: robinsch • Posted: 2023-07-04T15:45:52.408000+00:00
Original source
I don't know, I don't use eluna
Archived author: Lucian Tudorache • Posted: 2023-07-04T15:59:37.852000+00:00
Original source
if (!unit->HasAuraType(SPELL_AURA_CLONE_CASTER))
return;
How can I check AuraType via Lua?
Archived author: robinsch • Posted: 2023-07-04T16:00:25.242000+00:00
Original source
<#415944535718494208>
Archived author: Intemporel • Posted: 2023-07-04T17:20:58.931000+00:00
Original source
CPP : `unit->SetUnitFlag2(UNIT_FLAG2_MIRROR_IMAGE)` [UNIT_FLAG2_MIRROR_IMAGE](https://github.com/TrinityCore/TrinityCo...nes.h#L193)
CPP : Use of `SMSG_MIRRORIMAGE_DATA` [example](https://github.com/TrinityCore/TrinityCo...#L642-L706)
.
Database : table `creature_template`, field (for TC) `unit_flags2`