[DiscordArchive] side note: server side render objects (mobs, players, ores) are only loaded by proximity to the play
[DiscordArchive] side note: server side render objects (mobs, players, ores) are only loaded by proximity to the play
Archived author: 4bhorrent • Posted: 2023-06-09T07:07:06.728000+00:00
Original source
side note: server side render objects (mobs, players, ores) are only loaded by proximity to the player -> if you are in spectate mode and far enough away, there will be no more things loaded into the scene.
in neowowutils i implemented a workaround by copying the spectate coords over the character coorods - a tiny amount and triggered a click to move -> objects load in "in proximity to the spectate coords" this way.
anyone of you know where exactly the loading of server side objects happens by coords, so i can maybe patch that?
Archived author: 4bhorrent • Posted: 2023-06-09T07:08:06.442000+00:00
Original source
urgh... that potato quality of youtube
Archived author: robinsch • Posted: 2023-06-09T07:08:18.902000+00:00
Original source
I meant examples of:
> if i am kind of inside the wmo and look at specific angles at specific locations.
Archived author: 4bhorrent • Posted: 2023-06-09T07:09:06.289000+00:00
Original source
yes, i didn't make this one yet, bc i was so close to solving it (and i did now by just disabling locating in which wmo i am lol)
gimme a second, then i can show you an example
Archived author: robinsch • Posted: 2023-06-09T07:10:47.038000+00:00
Original source
> anyone of you know where exactly the loading of server side objects happens by coords, so i can maybe patch that?
You can tweak your configs but it's capped at grid max range (533.f)
Archived author: 4bhorrent • Posted: 2023-06-09T07:11:36.852000+00:00
Original source
could you provide the offset? will have a look if it makes a difference.
Archived author: 4bhorrent • Posted: 2023-06-09T07:11:53.261000+00:00
Original source
2023-06-09_09-10-45.mkv