Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] for adding components?

[DiscordArchive] for adding components?

[DiscordArchive] for adding components?

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rektbyfaith
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05-30-2023, 08:41 AM
#1
Archived author: robinsch • Posted: 2023-05-30T08:41:59.583000+00:00
Original source

for adding components?
rektbyfaith
05-30-2023, 08:41 AM #1

Archived author: robinsch • Posted: 2023-05-30T08:41:59.583000+00:00
Original source

for adding components?

rektbyfaith
Administrator
0
05-30-2023, 08:43 AM
#2
Archived author: Azarchius • Posted: 2023-05-30T08:43:03.209000+00:00
Original source

yea
rektbyfaith
05-30-2023, 08:43 AM #2

Archived author: Azarchius • Posted: 2023-05-30T08:43:03.209000+00:00
Original source

yea

rektbyfaith
Administrator
0
05-30-2023, 08:43 AM
#3
Archived author: robinsch • Posted: 2023-05-30T08:43:07.575000+00:00
Original source

It's called CCharacterComponent::AddLink
rektbyfaith
05-30-2023, 08:43 AM #3

Archived author: robinsch • Posted: 2023-05-30T08:43:07.575000+00:00
Original source

It's called CCharacterComponent::AddLink

rektbyfaith
Administrator
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05-30-2023, 08:43 AM
#4
Archived author: robinsch • Posted: 2023-05-30T08:43:24.579000+00:00
Original source

CGUnit_C has a reference to CCharacterComponent that references CM2Model
rektbyfaith
05-30-2023, 08:43 AM #4

Archived author: robinsch • Posted: 2023-05-30T08:43:24.579000+00:00
Original source

CGUnit_C has a reference to CCharacterComponent that references CM2Model

rektbyfaith
Administrator
0
05-30-2023, 08:43 AM
#5
Archived author: Azarchius • Posted: 2023-05-30T08:43:47.980000+00:00
Original source

also, btw, I am not that stupid it appears, ItemDisplayInfo references the same file (r shoulder) in both model resources, modelresource 42880
rektbyfaith
05-30-2023, 08:43 AM #5

Archived author: Azarchius • Posted: 2023-05-30T08:43:47.980000+00:00
Original source

also, btw, I am not that stupid it appears, ItemDisplayInfo references the same file (r shoulder) in both model resources, modelresource 42880

rektbyfaith
Administrator
0
05-30-2023, 08:43 AM
#6
Archived author: Azarchius • Posted: 2023-05-30T08:43:56.776000+00:00
Original source

but you're right there's a leftshoulder variant, one filedataid ahead of it
rektbyfaith
05-30-2023, 08:43 AM #6

Archived author: Azarchius • Posted: 2023-05-30T08:43:56.776000+00:00
Original source

but you're right there's a leftshoulder variant, one filedataid ahead of it

rektbyfaith
Administrator
0
05-30-2023, 08:44 AM
#7
Archived author: robinsch • Posted: 2023-05-30T08:44:48.552000+00:00
Original source

I only know 335 - it has both mdx in ItemDisplayInfoRec
rektbyfaith
05-30-2023, 08:44 AM #7

Archived author: robinsch • Posted: 2023-05-30T08:44:48.552000+00:00
Original source

I only know 335 - it has both mdx in ItemDisplayInfoRec

rektbyfaith
Administrator
0
05-30-2023, 08:45 AM
#8
Archived author: Azarchius • Posted: 2023-05-30T08:45:17.572000+00:00
Original source

_weird_
rektbyfaith
05-30-2023, 08:45 AM #8

Archived author: Azarchius • Posted: 2023-05-30T08:45:17.572000+00:00
Original source

_weird_

rektbyfaith
Administrator
0
05-30-2023, 08:45 AM
#9
Archived author: robinsch • Posted: 2023-05-30T08:45:26.963000+00:00
Original source

```
char* m_modelName[2];
char* m_modelTexture[2];
```
rektbyfaith
05-30-2023, 08:45 AM #9

Archived author: robinsch • Posted: 2023-05-30T08:45:26.963000+00:00
Original source

```
char* m_modelName[2];
char* m_modelTexture[2];
```

rektbyfaith
Administrator
0
05-30-2023, 08:45 AM
#10
Archived author: Azarchius • Posted: 2023-05-30T08:45:48.406000+00:00
Original source

yes, leftmodel, and rightmodel
rektbyfaith
05-30-2023, 08:45 AM #10

Archived author: Azarchius • Posted: 2023-05-30T08:45:48.406000+00:00
Original source

yes, leftmodel, and rightmodel

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