Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] Who said MH2O is not all over the place?

[DiscordArchive] Who said MH2O is not all over the place?

[DiscordArchive] Who said MH2O is not all over the place?

rektbyfaith
Administrator
0
04-10-2023, 07:24 PM
#1
Archived author: Deamon • Posted: 2023-04-10T19:24:58.270000+00:00
Original source

Who said MH2O is not all over the place?
rektbyfaith
04-10-2023, 07:24 PM #1

Archived author: Deamon • Posted: 2023-04-10T19:24:58.270000+00:00
Original source

Who said MH2O is not all over the place?

rektbyfaith
Administrator
0
04-10-2023, 07:48 PM
#2
Archived author: 4bhorrent • Posted: 2023-04-10T19:48:43.437000+00:00
Original source

do you happen to know if one can differentiate between hitscans in order to determine if a M2 has to be drawn, and a hitscan which determines where it's shadow has to be drawn?
i found these 2 addresses, where the call of the routine further calls the routine for VectorIntersectAABox2.
007c267b CALL FUN_007ae880 UNCONDITIONAL_CALL
007c27e1 CALL FUN_007b3990 UNCONDITIONAL_CALL

the "VectorIntersectAABox2" has no info about shadow or not, it just computes given a box and a vector, but i assume there might be additional info from outside the routine, to check if it is a shadow calculation :/
changing the jumps after the calls will always draw the M2 mobs, but their shadow is drawn on the terrain, bc it will not collide with the WMO as well
rektbyfaith
04-10-2023, 07:48 PM #2

Archived author: 4bhorrent • Posted: 2023-04-10T19:48:43.437000+00:00
Original source

do you happen to know if one can differentiate between hitscans in order to determine if a M2 has to be drawn, and a hitscan which determines where it's shadow has to be drawn?
i found these 2 addresses, where the call of the routine further calls the routine for VectorIntersectAABox2.
007c267b CALL FUN_007ae880 UNCONDITIONAL_CALL
007c27e1 CALL FUN_007b3990 UNCONDITIONAL_CALL

the "VectorIntersectAABox2" has no info about shadow or not, it just computes given a box and a vector, but i assume there might be additional info from outside the routine, to check if it is a shadow calculation :/
changing the jumps after the calls will always draw the M2 mobs, but their shadow is drawn on the terrain, bc it will not collide with the WMO as well

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