[DiscordArchive] <@213383518842126336> What is the question?
[DiscordArchive] <@213383518842126336> What is the question?
Archived author: robinsch • Posted: 2023-04-05T18:43:40.589000+00:00
Original source
<@213383518842126336> What is the question?
Archived author: Titi • Posted: 2023-04-05T18:44:12.781000+00:00
Original source
wzell this is <#408013572430626817> not reverse engineering anymore I guess
Archived author: Titi • Posted: 2023-04-05T18:44:21.569000+00:00
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was just looking for feedback & help if i'm on the right track
Archived author: robinsch • Posted: 2023-04-05T18:48:58.395000+00:00
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Are you talking about rendering it ingame or CMapObj as inside a WMO?
Archived author: Titi • Posted: 2023-04-05T18:50:01.668000+00:00
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this is for noggit, it's just for detection if a player is placing a M2 object in a wmo interior group(which doesn't work)
Archived author: robinsch • Posted: 2023-04-05T18:50:19.413000+00:00
Original source
Well if your question is how the client links map objects being inside a WMO it simply checks CMapObj::TestGroupBounds (as posted above).
Archived author: robinsch • Posted: 2023-04-05T19:00:32.210000+00:00
Original source
I can post you the stacktrace if you want to take yourself a look <@213383518842126336>
Archived author: Titi • Posted: 2023-04-05T19:01:12.354000+00:00
Original source
nah it's fine