[DiscordArchive] I guess what he means are the overlay textures for the individual zones?
[DiscordArchive] I guess what he means are the overlay textures for the individual zones?
Archived author: Saty • Posted: 2025-09-29T21:29:57.533000+00:00
Original source
I guess what he means are the overlay textures for the individual zones?
Archived author: Supora • Posted: 2025-09-29T21:30:05.968000+00:00
Original source
image is assigned through worldmaparea.dbc and it have actual boundaries on the map
Archived author: Supora • Posted: 2025-09-29T21:30:24.979000+00:00
Original source
not on the "virtual" map after applying transforms
Archived author: Supora • Posted: 2025-09-29T21:31:01.288000+00:00
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and I'm talking about individual zone map texture as well
Archived author: Ike • Posted: 2025-09-29T21:34:38.834000+00:00
Original source
Again guys, I'm sorry but I don't remember the details. I just couldn't figure out how to properly generate the images programatically for all the different maps. I always hit some kind of errors that looked like rounding issues to me. I fixed it for one map and that would break it for another ♂️
![[Image: image.png?ex=690c6c3d&is=690b1abd&hm=65a...af29ab7ea&]](https://cdn.discordapp.com/attachments/408013572430626817/1422336390032523294/image.png?ex=690c6c3d&is=690b1abd&hm=65a8f2002910f61f68cd4f394468fbfaa9a144f05cd917c0825321baf29ab7ea&)
Archived author: Titi • Posted: 2025-09-29T21:37:01.179000+00:00
Original source
are you getting issues from the padding ? I worked with the minimap before and iirc 0,0 was NOT where the grid start but where the padding starts
![[Image: image.png?ex=690c6c3d&is=690b1abd&hm=65a...af29ab7ea&]](https://cdn.discordapp.com/attachments/408013572430626817/1422336390032523294/image.png?ex=690c6c3d&is=690b1abd&hm=65a8f2002910f61f68cd4f394468fbfaa9a144f05cd917c0825321baf29ab7ea&)
Archived author: Titi • Posted: 2025-09-29T21:37:35.586000+00:00
Original source
there was something along those lines
![[Image: image.png?ex=690c6c9a&is=690b1b1a&hm=653...801857633&]](https://cdn.discordapp.com/attachments/408013572430626817/1422336780559978507/image.png?ex=690c6c9a&is=690b1b1a&hm=653020249802d90030bafb89146adc26b7fa20f541a5988a8f1654b801857633&)
Archived author: Titi • Posted: 2025-09-29T21:38:34.241000+00:00
Original source
also it horizontally expends way beyond the drawn map there's hidden tiles on the right
![[Image: image.png?ex=690c6c9a&is=690b1b1a&hm=653...801857633&]](https://cdn.discordapp.com/attachments/408013572430626817/1422336780559978507/image.png?ex=690c6c9a&is=690b1b1a&hm=653020249802d90030bafb89146adc26b7fa20f541a5988a8f1654b801857633&)
Archived author: Titi • Posted: 2025-09-29T21:39:32.975000+00:00
Original source
<@381518677276884993> use your RE skills to figure out how those work and are rounded
Archived author: Ike • Posted: 2025-09-29T21:39:43.069000+00:00
Original source
That plays into it from what I remember. There's 3 or 4 different coordinate systems at play here to make things more complicated. If you look at the images I posted above, you can see in the Eastern Kingdom maps that the bounding box provided for the world map (big red rectangle without outline) doesn't properly align with the world map image (the artistic drawing) but that's how it must be placed for it to work right. It's weird and hard to explain