[DiscordArchive] So I guess you can just generate the 1024x768px texture and then shrink it to 6:4 ratio, then slice
[DiscordArchive] So I guess you can just generate the 1024x768px texture and then shrink it to 6:4 ratio, then slice
Archived author: Saty • Posted: 2025-09-29T21:21:58.235000+00:00
Original source
So I guess you can just generate the 1024x768px texture and then shrink it to 6:4 ratio, then slice it up?
Archived author: Supora • Posted: 2025-09-29T21:22:34.887000+00:00
Original source
I mean worldmap texture have a defined resolution of 6:4 which means that if you want to fill it with textures without transparency - you'd need 6x4 textures
Archived author: Supora • Posted: 2025-09-29T21:23:17.635000+00:00
Original source
on the other hand they could've done 3x2
Archived author: Saty • Posted: 2025-09-29T21:23:38.458000+00:00
Original source
They could probably also fit the 4x3 somehow
Archived author: Supora • Posted: 2025-09-29T21:24:11.967000+00:00
Original source
4x3 would fit only if the frame would've been designed for 4:3 ratio texture
Archived author: Saty • Posted: 2025-09-29T21:24:17.841000+00:00
Original source
Sounds a lot like time crunch fix
Archived author: Saty • Posted: 2025-09-29T21:24:19.030000+00:00
Original source
kek
Archived author: Ike • Posted: 2025-09-29T21:25:00.755000+00:00
Original source
Basically, but also not quite. There's also transforms and copy/paste regions (for the lack of a better word) that will be shown on entirely different maps
Archived author: Saty • Posted: 2025-09-29T21:25:43.797000+00:00
Original source
Got an example?
![[Image: image.png?ex=690c69ab&is=690b182b&hm=077...70dd5ae1b&]](https://cdn.discordapp.com/attachments/408013572430626817/1422333630134354052/image.png?ex=690c69ab&is=690b182b&hm=0772b42b0afeb89d975722abc0bb5fff77d318d52c4e6435c312aa270dd5ae1b&)
![[Image: image.png?ex=690c69ab&is=690b182b&hm=201...e71407e97&]](https://cdn.discordapp.com/attachments/408013572430626817/1422333630671360081/image.png?ex=690c69ab&is=690b182b&hm=201c1673fc7d5615a3afef2dd4b4b3a44fb96e6c0d6d191aac97b61e71407e97&)
Archived author: Ike • Posted: 2025-09-29T21:26:03.294000+00:00
Original source
The red rectangles with the white outlines must be shown where the green rectangle with the white outline is
![[Image: image.png?ex=690c69ab&is=690b182b&hm=077...70dd5ae1b&]](https://cdn.discordapp.com/attachments/408013572430626817/1422333630134354052/image.png?ex=690c69ab&is=690b182b&hm=0772b42b0afeb89d975722abc0bb5fff77d318d52c4e6435c312aa270dd5ae1b&)
![[Image: image.png?ex=690c69ab&is=690b182b&hm=201...e71407e97&]](https://cdn.discordapp.com/attachments/408013572430626817/1422333630671360081/image.png?ex=690c69ab&is=690b182b&hm=201c1673fc7d5615a3afef2dd4b4b3a44fb96e6c0d6d191aac97b61e71407e97&)