[DiscordArchive] yeah it isn't a large difference, it's just why put it in both places, when i already need to start
[DiscordArchive] yeah it isn't a large difference, it's just why put it in both places, when i already need to start
Archived author: tester • Posted: 2025-09-23T22:43:51.980000+00:00
Original source
yeah it isn't a large difference, it's just why put it in both places, when i already need to start with raw file to get blizzlike, and then i still need to write dbcs anyways for client - why add the extra step of adding them to database?
Archived author: Titi • Posted: 2025-09-23T22:43:53.508000+00:00
Original source
yeah with c#, it's obviously faster in C++
Archived author: stoneharry • Posted: 2025-09-23T22:44:35.806000+00:00
Original source
Pretty sure most of the slow down in my exporter is the hardcoded small page size to accomidate people with a small max_allowed_packet
Archived author: Titi • Posted: 2025-09-23T22:45:01.283000+00:00
Original source
well with database you can more easily reload a specific row/value. also for editing, dbc file needs to be opened, saved, deployed to server etc...
Archived author: Titi • Posted: 2025-09-23T22:45:48.650000+00:00
Original source
you can actually query that from database to adapt
standard now is 64mb which is nearly all tables combined
Archived author: tester • Posted: 2025-09-23T22:45:52.635000+00:00
Original source
i can see that being useful in a different enviroment than tswow since it doesn't really matter to overwrite
Archived author: tester • Posted: 2025-09-23T22:46:12.556000+00:00
Original source
wasn't this a change apart of when they stopped telling column sizes
Archived author: tester • Posted: 2025-09-23T22:46:19.780000+00:00
Original source
int(20) is now just int
Archived author: Titi • Posted: 2025-09-23T22:46:23.436000+00:00
Original source
anyways, from my experience sending it all at once is actually slower than in bulk of like 2000 rows.
Archived author: stoneharry • Posted: 2025-09-23T22:46:57.761000+00:00
Original source
I refer back to my _dbc workflow_ document I put on github. DBCs were never designed for patching, it's a write-once format. Blizzard stored their data in OracleDB -- that's changed over the years but it's always been backed by SQL. It just makes sense, you get so many benefits.
Of course, use what works for you. But I don't see the use-case for patching DBCs.