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[DiscordArchive] animations?

[DiscordArchive] animations?

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rektbyfaith
Administrator
0
09-22-2025, 12:11 AM
#1
Archived author: Titi • Posted: 2025-09-22T00:11:54.664000+00:00
Original source

animations?
rektbyfaith
09-22-2025, 12:11 AM #1

Archived author: Titi • Posted: 2025-09-22T00:11:54.664000+00:00
Original source

animations?

rektbyfaith
Administrator
0
09-22-2025, 12:12 AM
#2
Archived author: Saty • Posted: 2025-09-22T00:12:10.642000+00:00
Original source

Oh that might be yeah
rektbyfaith
09-22-2025, 12:12 AM #2

Archived author: Saty • Posted: 2025-09-22T00:12:10.642000+00:00
Original source

Oh that might be yeah

rektbyfaith
Administrator
0
09-22-2025, 12:13 AM
#3
Archived author: Saty • Posted: 2025-09-22T00:13:54.606000+00:00
Original source

Still damn. Looks really nice. If optimized would be cool
rektbyfaith
09-22-2025, 12:13 AM #3

Archived author: Saty • Posted: 2025-09-22T00:13:54.606000+00:00
Original source

Still damn. Looks really nice. If optimized would be cool

rektbyfaith
Administrator
0
09-22-2025, 12:37 AM
#4
Archived author: Deamon • Posted: 2025-09-22T00:37:22.292000+00:00
Original source

Bcuz Wotlk uses old outdated DX10(?) api
rektbyfaith
09-22-2025, 12:37 AM #4

Archived author: Deamon • Posted: 2025-09-22T00:37:22.292000+00:00
Original source

Bcuz Wotlk uses old outdated DX10(?) api

rektbyfaith
Administrator
0
09-22-2025, 12:38 AM
#5
Archived author: tester • Posted: 2025-09-22T00:38:04.640000+00:00
Original source

you mean DX9
rektbyfaith
09-22-2025, 12:38 AM #5

Archived author: tester • Posted: 2025-09-22T00:38:04.640000+00:00
Original source

you mean DX9

rektbyfaith
Administrator
0
09-22-2025, 12:38 AM
#6
Archived author: Deamon • Posted: 2025-09-22T00:38:09.363000+00:00
Original source

DX12 is a bit faster on it's own, cause it allows to use command buffers and fill them from separate threads
rektbyfaith
09-22-2025, 12:38 AM #6

Archived author: Deamon • Posted: 2025-09-22T00:38:09.363000+00:00
Original source

DX12 is a bit faster on it's own, cause it allows to use command buffers and fill them from separate threads

rektbyfaith
Administrator
0
09-22-2025, 12:38 AM
#7
Archived author: Deamon • Posted: 2025-09-22T00:38:34.444000+00:00
Original source

And there is bindless technique, which disables CPU side validations and makes rendering even more faster
rektbyfaith
09-22-2025, 12:38 AM #7

Archived author: Deamon • Posted: 2025-09-22T00:38:34.444000+00:00
Original source

And there is bindless technique, which disables CPU side validations and makes rendering even more faster

rektbyfaith
Administrator
0
09-22-2025, 12:39 AM
#8
Archived author: Deamon • Posted: 2025-09-22T00:39:39.193000+00:00
Original source

PS: Blizz still has not implemented bindless, even though it's ~5 yo technique
rektbyfaith
09-22-2025, 12:39 AM #8

Archived author: Deamon • Posted: 2025-09-22T00:39:39.193000+00:00
Original source

PS: Blizz still has not implemented bindless, even though it's ~5 yo technique

rektbyfaith
Administrator
0
09-22-2025, 12:40 AM
#9
Archived author: Titi • Posted: 2025-09-22T00:40:09.797000+00:00
Original source

isn't it only useful for old APIs ? I think you don't need it on 12/vulkan
rektbyfaith
09-22-2025, 12:40 AM #9

Archived author: Titi • Posted: 2025-09-22T00:40:09.797000+00:00
Original source

isn't it only useful for old APIs ? I think you don't need it on 12/vulkan

rektbyfaith
Administrator
0
09-22-2025, 12:40 AM
#10
Archived author: Deamon • Posted: 2025-09-22T00:40:25.773000+00:00
Original source

nope, you still need it
rektbyfaith
09-22-2025, 12:40 AM #10

Archived author: Deamon • Posted: 2025-09-22T00:40:25.773000+00:00
Original source

nope, you still need it

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