Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] animations?

[DiscordArchive] animations?

[DiscordArchive] animations?

Pages (2): Previous 1 2
rektbyfaith
Administrator
0
09-22-2025, 12:42 AM
#11
Archived author: Deamon • Posted: 2025-09-22T00:42:09.585000+00:00
Original source

Basically in vulkan/DX12 there are DescriptorSets, which hold pointers to textures and buffers (UBO, SSBO, etc). And there are Pipelines, which define how the triangle is rendered (two sided, depth disable/enabled, etc)
rektbyfaith
09-22-2025, 12:42 AM #11

Archived author: Deamon • Posted: 2025-09-22T00:42:09.585000+00:00
Original source

Basically in vulkan/DX12 there are DescriptorSets, which hold pointers to textures and buffers (UBO, SSBO, etc). And there are Pipelines, which define how the triangle is rendered (two sided, depth disable/enabled, etc)

rektbyfaith
Administrator
0
09-22-2025, 12:42 AM
#12
Archived author: Deamon • Posted: 2025-09-22T00:42:46.632000+00:00
Original source

And binding DescriptorSets and Pipelines take a lot of CPU time, cause it triggers validation during commandBuffer filling
rektbyfaith
09-22-2025, 12:42 AM #12

Archived author: Deamon • Posted: 2025-09-22T00:42:46.632000+00:00
Original source

And binding DescriptorSets and Pipelines take a lot of CPU time, cause it triggers validation during commandBuffer filling

rektbyfaith
Administrator
0
09-22-2025, 12:43 AM
#13
Archived author: Deamon • Posted: 2025-09-22T00:43:38.639000+00:00
Original source

bindless techniques allow to escape these validations by having as few as possible of DescriptorSets and Pipelines
rektbyfaith
09-22-2025, 12:43 AM #13

Archived author: Deamon • Posted: 2025-09-22T00:43:38.639000+00:00
Original source

bindless techniques allow to escape these validations by having as few as possible of DescriptorSets and Pipelines

rektbyfaith
Administrator
0
09-22-2025, 12:44 AM
#14
Archived author: Deamon • Posted: 2025-09-22T00:44:10.712000+00:00
Original source

Pros: you're pretty fast with prepearing and sending commands to CPU
rektbyfaith
09-22-2025, 12:44 AM #14

Archived author: Deamon • Posted: 2025-09-22T00:44:10.712000+00:00
Original source

Pros: you're pretty fast with prepearing and sending commands to CPU

rektbyfaith
Administrator
0
09-22-2025, 12:44 AM
#15
Archived author: Deamon • Posted: 2025-09-22T00:44:41.514000+00:00
Original source

Cons: if you have error -> CPU will say nothing and GPU will render nonsence
rektbyfaith
09-22-2025, 12:44 AM #15

Archived author: Deamon • Posted: 2025-09-22T00:44:41.514000+00:00
Original source

Cons: if you have error -> CPU will say nothing and GPU will render nonsence

rektbyfaith
Administrator
0
09-22-2025, 12:54 AM
#16
Archived author: [GLFY] Mitche • Posted: 2025-09-22T00:54:59.225000+00:00
Original source

just go through and package all the existing tools into a vbasic program where you click a button and it opens that tool ezpz /s
rektbyfaith
09-22-2025, 12:54 AM #16

Archived author: [GLFY] Mitche • Posted: 2025-09-22T00:54:59.225000+00:00
Original source

just go through and package all the existing tools into a vbasic program where you click a button and it opens that tool ezpz /s

rektbyfaith
Administrator
0
09-22-2025, 12:55 AM
#17
Archived author: [GLFY] Mitche • Posted: 2025-09-22T00:55:40.111000+00:00
Original source

instead of reinventing the wheel, invent the tool that installs the wheel easier
rektbyfaith
09-22-2025, 12:55 AM #17

Archived author: [GLFY] Mitche • Posted: 2025-09-22T00:55:40.111000+00:00
Original source

instead of reinventing the wheel, invent the tool that installs the wheel easier

rektbyfaith
Administrator
0
09-22-2025, 09:35 AM
#18
Archived author: Jagulars • Posted: 2025-09-22T09:35:12.410000+00:00
Original source

Please don't. I need more Noggit Red features and I can't get over the compilation phase myself.
rektbyfaith
09-22-2025, 09:35 AM #18

Archived author: Jagulars • Posted: 2025-09-22T09:35:12.410000+00:00
Original source

Please don't. I need more Noggit Red features and I can't get over the compilation phase myself.

Pages (2): Previous 1 2
Recently Browsing
 1 Guest(s)
Recently Browsing
 1 Guest(s)