Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] And looking at this... this is also just another "I show you all the data like all the other program

[DiscordArchive] And looking at this... this is also just another "I show you all the data like all the other program

[DiscordArchive] And looking at this... this is also just another "I show you all the data like all the other program

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rektbyfaith
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09-21-2025, 11:09 PM
#11
Archived author: Titi • Posted: 2025-09-21T23:09:25.787000+00:00
Original source

but it's not that complicated to support multiversioning, just versioned readers/exporters, multiple definitions, limit some features based on active expension..
rektbyfaith
09-21-2025, 11:09 PM #11

Archived author: Titi • Posted: 2025-09-21T23:09:25.787000+00:00
Original source

but it's not that complicated to support multiversioning, just versioned readers/exporters, multiple definitions, limit some features based on active expension..

rektbyfaith
Administrator
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09-21-2025, 11:10 PM
#12
Archived author: Titi • Posted: 2025-09-21T23:10:03.952000+00:00
Original source

I'm 3.3.5 first and foremost personally, but I think expending is a good thing instead of fragmenting community, but while trying to remain reasonable and not slow down core development and features
rektbyfaith
09-21-2025, 11:10 PM #12

Archived author: Titi • Posted: 2025-09-21T23:10:03.952000+00:00
Original source

I'm 3.3.5 first and foremost personally, but I think expending is a good thing instead of fragmenting community, but while trying to remain reasonable and not slow down core development and features

rektbyfaith
Administrator
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09-21-2025, 11:12 PM
#13
Archived author: Titi • Posted: 2025-09-21T23:12:16.182000+00:00
Original source

there's actually as many people in the "retail" noggit discord than noggit red and green <:kekw:1301383133899522078>
rektbyfaith
09-21-2025, 11:12 PM #13

Archived author: Titi • Posted: 2025-09-21T23:12:16.182000+00:00
Original source

there's actually as many people in the "retail" noggit discord than noggit red and green <:kekw:1301383133899522078>

rektbyfaith
Administrator
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09-21-2025, 11:12 PM
#14
Archived author: Saty • Posted: 2025-09-21T23:12:18.640000+00:00
Original source

I mean my first goal is a proper DBC editor.
I seen none yet.

Like a proper DBC editor, not just another table like I shown there.
But something where you open 1 window to edit a bunch of DBCs without even knowing your editing a bunch of DBCs.
rektbyfaith
09-21-2025, 11:12 PM #14

Archived author: Saty • Posted: 2025-09-21T23:12:18.640000+00:00
Original source

I mean my first goal is a proper DBC editor.
I seen none yet.

Like a proper DBC editor, not just another table like I shown there.
But something where you open 1 window to edit a bunch of DBCs without even knowing your editing a bunch of DBCs.

rektbyfaith
Administrator
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09-21-2025, 11:13 PM
#15
Archived author: Titi • Posted: 2025-09-21T23:13:45.009000+00:00
Original source

stoneharry's, and noggit for a few dbcs.

Also I disagree with having a standalone dbc editor as a good tool rather than appropriately accessible editors in a larger tool based on context.
rektbyfaith
09-21-2025, 11:13 PM #15

Archived author: Titi • Posted: 2025-09-21T23:13:45.009000+00:00
Original source

stoneharry's, and noggit for a few dbcs.

Also I disagree with having a standalone dbc editor as a good tool rather than appropriately accessible editors in a larger tool based on context.

rektbyfaith
Administrator
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09-21-2025, 11:14 PM
#16
Archived author: Titi • Posted: 2025-09-21T23:14:56.197000+00:00
Original source

for example you might wanna edit the area/map/graveyard/area triggers dbcs while working on a map, they are much better in the context of a map editor menu or world selection than opening a tool and searching for a table
rektbyfaith
09-21-2025, 11:14 PM #16

Archived author: Titi • Posted: 2025-09-21T23:14:56.197000+00:00
Original source

for example you might wanna edit the area/map/graveyard/area triggers dbcs while working on a map, they are much better in the context of a map editor menu or world selection than opening a tool and searching for a table

rektbyfaith
Administrator
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09-21-2025, 11:15 PM
#17
Archived author: Titi • Posted: 2025-09-21T23:15:46.440000+00:00
Original source

a table editor, even polished with proper selection menus etc is still kinda useless
rektbyfaith
09-21-2025, 11:15 PM #17

Archived author: Titi • Posted: 2025-09-21T23:15:46.440000+00:00
Original source

a table editor, even polished with proper selection menus etc is still kinda useless

rektbyfaith
Administrator
0
09-21-2025, 11:17 PM
#18
Archived author: Saty • Posted: 2025-09-21T23:17:24.497000+00:00
Original source

Yeah, but there is a lot of things in DBCs not map related.
But for example flightpoints are really tedious to do right now.
Would be nice to have a map viewer and edit them on the fly, having a preview of it, being able to play it forward and backwards to see how it moves.

Noggit would be perfect for that, absolutely. But I am faster building my own map renderer and building that feature in a different program, then to fight around with C++ sadly
rektbyfaith
09-21-2025, 11:17 PM #18

Archived author: Saty • Posted: 2025-09-21T23:17:24.497000+00:00
Original source

Yeah, but there is a lot of things in DBCs not map related.
But for example flightpoints are really tedious to do right now.
Would be nice to have a map viewer and edit them on the fly, having a preview of it, being able to play it forward and backwards to see how it moves.

Noggit would be perfect for that, absolutely. But I am faster building my own map renderer and building that feature in a different program, then to fight around with C++ sadly

rektbyfaith
Administrator
0
09-21-2025, 11:17 PM
#19
Archived author: Titi • Posted: 2025-09-21T23:17:44.401000+00:00
Original source

I had a WIP flightpoints editor
rektbyfaith
09-21-2025, 11:17 PM #19

Archived author: Titi • Posted: 2025-09-21T23:17:44.401000+00:00
Original source

I had a WIP flightpoints editor

rektbyfaith
Administrator
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09-21-2025, 11:18 PM
#20
Archived author: Titi • Posted: 2025-09-21T23:18:01.125000+00:00
Original source

gotta finish/remake it, my C++ skills were not the best back then
rektbyfaith
09-21-2025, 11:18 PM #20

Archived author: Titi • Posted: 2025-09-21T23:18:01.125000+00:00
Original source

gotta finish/remake it, my C++ skills were not the best back then

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