[DiscordArchive] that's the time until next tick right ?
[DiscordArchive] that's the time until next tick right ?
Archived author: badopsec • Posted: 2024-05-23T22:35:25.081000+00:00
Original source
out of curiosity, do you do instanced rendering for ADT chunks in noggit? i'd love to get my draw calls down, but since each chunk can reference textures in different orders, haven't found a good way to do it yet
Archived author: Adspartan • Posted: 2024-05-23T22:40:08.122000+00:00
Original source
instanced rendering is for the same geometry rendered over and over, I'm going to push my performances improvement on noggit soon and I use multi draw there to render each adt with one call
Archived author: Titi • Posted: 2024-05-23T22:43:52.802000+00:00
Original source
at this point remake noggit in vulkan if you wanna rewrite everything nah ?
Archived author: Titi • Posted: 2024-05-23T22:44:46.087000+00:00
Original source
tbf I find current performance good enough I don't really care about improving fps anymore other than curiosity and learning, noggit mostly needs more features now
Archived author: badopsec • Posted: 2024-05-23T22:45:54.601000+00:00
Original source
oops ♂️ i guess yeah i meant have you found a decent way to bundle all of an ADT's chunks into a single draw call
Archived author: Deamon • Posted: 2024-05-23T22:47:59.929000+00:00
Original source
only within bindless, which is not supported with WebGL
Archived author: Adspartan • Posted: 2024-05-23T22:56:49.082000+00:00
Original source
no, for the adt you don't need bindless, and I have an option to not use it which is a bit slower but still good
Archived author: Adspartan • Posted: 2024-05-23T22:57:38.438000+00:00
Original source
I'd have to start learning vulkan, which is a good idea but like... I don't have the time right now
Archived author: Adspartan • Posted: 2024-05-23T22:59:02.297000+00:00
Original source
I know it's more than good enough but I'm always thinking it could be better (like 60fps triple continent map !)
Archived author: Titi • Posted: 2024-05-23T23:05:04.809000+00:00
Original source
time to implement nanite in noggit