[DiscordArchive] so the IDs for essential files like db2 or gametables are hardcoded? or theres a manifest for them?
[DiscordArchive] so the IDs for essential files like db2 or gametables are hardcoded? or theres a manifest for them?
Archived author: Riv • Posted: 2024-05-12T14:03:11.073000+00:00
Original source
so the IDs for essential files like db2 or gametables are hardcoded? or theres a manifest for them?
Archived author: Deamon • Posted: 2024-05-12T14:03:27.188000+00:00
Original source
yes. they are hardcoded
Archived author: Riv • Posted: 2024-05-12T14:03:35.145000+00:00
Original source
oh, ouch
Archived author: Deamon • Posted: 2024-05-12T14:03:42.831000+00:00
Original source
<a:peepoGiggles:691311952957538314>
Archived author: Riv • Posted: 2024-05-12T14:03:59.983000+00:00
Original source
im basically trying to work around including a 110mb file in my git repo
Archived author: Riv • Posted: 2024-05-12T14:04:32.825000+00:00
Original source
guess ill just make the script download it if its missing
Archived author: Riv • Posted: 2024-05-12T14:12:50.549000+00:00
Original source
dont they just store them as local files which can still be referenced by paths?
Archived author: Deamon • Posted: 2024-05-12T14:15:00.456000+00:00
Original source
yes, but techinacally, the client loads them through same CASC system. But these local files are given generated negative FileDataId to distinguish them from files that came from TACT storage