[DiscordArchive] yeah but they still use different ids and don't generate duplicates with their editor no ?
[DiscordArchive] yeah but they still use different ids and don't generate duplicates with their editor no ?
Archived author: Titi • Posted: 2024-05-03T19:38:13.107000+00:00
Original source
yeah but they still use different ids and don't generate duplicates with their editor no ?
Archived author: Deamon • Posted: 2024-05-03T19:39:24.178000+00:00
Original source
Idk. It's been a long time ago since I checked if M2 and WMO can share uniqueId
Archived author: Deamon • Posted: 2024-05-03T19:39:46.270000+00:00
Original source
I think last time I checked during WotLK and it was not a case back then
![[Image: image.png?ex=690c50cb&is=690aff4b&hm=0a4...f35d149ff&]](https://cdn.discordapp.com/attachments/408013572430626817/1236039557560926268/image.png?ex=690c50cb&is=690aff4b&hm=0a478ba020f69091ddaf5c1e731b3712d8e003c517d174bf7262adbf35d149ff&)
Archived author: Titi • Posted: 2024-05-03T19:39:55.075000+00:00
Original source
noggit works the same way too, separate map for m2s and wmos
![[Image: image.png?ex=690c50cb&is=690aff4b&hm=0a4...f35d149ff&]](https://cdn.discordapp.com/attachments/408013572430626817/1236039557560926268/image.png?ex=690c50cb&is=690aff4b&hm=0a478ba020f69091ddaf5c1e731b3712d8e003c517d174bf7262adbf35d149ff&)
Archived author: Titi • Posted: 2024-05-03T19:42:38.080000+00:00
Original source
just makes it faster to access object when you know their types