[DiscordArchive] Looking for feedback and suggestions for the doodads selection UI and their render preview
[DiscordArchive] Looking for feedback and suggestions for the doodads selection UI and their render preview
Archived author: Jyria • Posted: 2024-02-02T20:00:24.862000+00:00
Original source
Horizontal like that looks more clean and easier to "understand"
Archived author: Titi • Posted: 2024-02-02T20:00:48.639000+00:00
Original source
the list is supposed to be horizontal lol haven't figured out why it doesn't
Archived author: Titi • Posted: 2024-02-02T20:02:34.492000+00:00
Original source
i'll swap to using a grid or horizontal layout anyways
Archived author: Titi • Posted: 2024-02-02T20:04:44.254000+00:00
Original source
that was really placeholder scuffness I developed the preview after the buttons
Archived author: Valaryon • Posted: 2024-02-02T20:05:19.759000+00:00
Original source
<@291350174025121822> <@293832913731190794> If you guys have any input on groundeffects editor visual, say so here.
Archived author: Keynets • Posted: 2024-02-02T20:19:05.518000+00:00
Original source
I agree
Archived author: Keynets • Posted: 2024-02-02T20:19:50.922000+00:00
Original source
This looks like a good setup, has the chance the weight and a decent size image
Archived author: Titi • Posted: 2024-02-02T20:20:33.031000+00:00
Original source
before blizz got the weight setting in wrath they used duplicates to get odd weights. like 2x same model and 1x another for 66/33. Ghetto strats
Archived author: Titi • Posted: 2024-02-02T20:21:00.122000+00:00
Original source
so displaying chances is pretty important
Archived author: Titi • Posted: 2024-02-02T20:28:01.829000+00:00
Original source
I finally fully understand the ReallyLowQualityTextureingMap and noEffectDoodad just the data types were confusing the hell out of me. Gonna work on rendering it now.
the only thing I need to figure out is how they select the active layer, I assume they get the top layer or the highest weighted one, or maybe manually pick it