Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] How it'll work Is you have a list of saved sets in a json per texture. when scanning you can save th

[DiscordArchive] How it'll work Is you have a list of saved sets in a json per texture. when scanning you can save th

[DiscordArchive] How it'll work Is you have a list of saved sets in a json per texture. when scanning you can save th

rektbyfaith
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01-30-2024, 05:52 PM
#1
Archived author: Titi • Posted: 2024-01-30T17:52:34.955000+00:00
Original source

How it'll work Is you have a list of saved sets in a json per texture. when scanning you can save that set.?
rektbyfaith
01-30-2024, 05:52 PM #1

Archived author: Titi • Posted: 2024-01-30T17:52:34.955000+00:00
Original source

How it'll work Is you have a list of saved sets in a json per texture. when scanning you can save that set.?

rektbyfaith
Administrator
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01-30-2024, 05:53 PM
#2
Archived author: Titi • Posted: 2024-01-30T17:53:55.640000+00:00
Original source

It won't save the IDs. It will save the settings. When fetching that set we either try to find an existing entry with the settings or create a new one, like blizz
rektbyfaith
01-30-2024, 05:53 PM #2

Archived author: Titi • Posted: 2024-01-30T17:53:55.640000+00:00
Original source

It won't save the IDs. It will save the settings. When fetching that set we either try to find an existing entry with the settings or create a new one, like blizz

rektbyfaith
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01-30-2024, 05:56 PM
#3
Archived author: Deamon • Posted: 2024-01-30T17:56:21.024000+00:00
Original source

Probably just lazy. Cause they use SQL as main storage. So searching for duplicates should not be hard
rektbyfaith
01-30-2024, 05:56 PM #3

Archived author: Deamon • Posted: 2024-01-30T17:56:21.024000+00:00
Original source

Probably just lazy. Cause they use SQL as main storage. So searching for duplicates should not be hard

rektbyfaith
Administrator
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01-30-2024, 05:58 PM
#4
Archived author: Titi • Posted: 2024-01-30T17:58:21.236000+00:00
Original source

Noggit should also use sql instead of local jsons for team work
rektbyfaith
01-30-2024, 05:58 PM #4

Archived author: Titi • Posted: 2024-01-30T17:58:21.236000+00:00
Original source

Noggit should also use sql instead of local jsons for team work

rektbyfaith
Administrator
0
01-30-2024, 06:01 PM
#5
Archived author: Titi • Posted: 2024-01-30T18:01:57.829000+00:00
Original source

the duplicates isn't the key, you have to compare every single column values
rektbyfaith
01-30-2024, 06:01 PM #5

Archived author: Titi • Posted: 2024-01-30T18:01:57.829000+00:00
Original source

the duplicates isn't the key, you have to compare every single column values

rektbyfaith
Administrator
0
01-30-2024, 06:02 PM
#6
Archived author: Deamon • Posted: 2024-01-30T18:02:39.828000+00:00
Original source

So? Non-unique indexes over each field will make search pretty fast even in relational DB
rektbyfaith
01-30-2024, 06:02 PM #6

Archived author: Deamon • Posted: 2024-01-30T18:02:39.828000+00:00
Original source

So? Non-unique indexes over each field will make search pretty fast even in relational DB

rektbyfaith
Administrator
0
01-30-2024, 06:03 PM
#7
Archived author: Deamon • Posted: 2024-01-30T18:03:11.194000+00:00
Original source

Blizz use Oracle DB for storing all this data. So it should not be an issue
rektbyfaith
01-30-2024, 06:03 PM #7

Archived author: Deamon • Posted: 2024-01-30T18:03:11.194000+00:00
Original source

Blizz use Oracle DB for storing all this data. So it should not be an issue

rektbyfaith
Administrator
0
01-30-2024, 06:40 PM
#8
Archived author: Jagulars • Posted: 2024-01-30T18:40:49.528000+00:00
Original source

My most wanted feature. Amazing.

UI can always be improved later. It's actually very hard to determine most convenient UI beforehand. It becomes more clear after playing with it.
rektbyfaith
01-30-2024, 06:40 PM #8

Archived author: Jagulars • Posted: 2024-01-30T18:40:49.528000+00:00
Original source

My most wanted feature. Amazing.

UI can always be improved later. It's actually very hard to determine most convenient UI beforehand. It becomes more clear after playing with it.

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