[DiscordArchive] isn't normals just a saved variable of the face angle/direction ?
[DiscordArchive] isn't normals just a saved variable of the face angle/direction ?
Archived author: Deamon • Posted: 2024-01-29T00:50:20.449000+00:00
Original source
Ideal case: bind VAO once, bind uniforms once and just call drawElements in a loop
Archived author: Deamon • Posted: 2024-01-29T00:50:36.820000+00:00
Original source
should be as performant as instancing
Archived author: Deamon • Posted: 2024-01-29T00:51:54.082000+00:00
Original source
some guys (and me as well) use instanceId as a convinient way to pass uint32 to shader. So it's like you're calling "instanced" version of drawcall, but it's not instancing, but more a way to pass uint32_t to shader <a:peepoGiggles:691311952957538314>
Archived author: Deamon • Posted: 2024-01-29T00:54:16.225000+00:00
Original source
actually... I'm not sure if it's possible to abuse GAPI this way in OGL. It's possible in Vulkan though
Archived author: Deamon • Posted: 2024-01-29T00:54:58.373000+00:00
Original source
Yeah... should be possible. There is https://registry.khronos.org/OpenGL-Refp...ance.xhtml
Archived author: Deamon • Posted: 2024-01-29T00:55:17.610000+00:00
Original source
Though this will RIP MacOS support probably
Archived author: Titi • Posted: 2024-01-29T01:04:11.059000+00:00
Original source
skarn is on mac, no way !
Archived author: Titi • Posted: 2024-01-29T01:04:19.367000+00:00
Original source
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