Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] isn't normals just a saved variable of the face angle/direction ?

[DiscordArchive] isn't normals just a saved variable of the face angle/direction ?

[DiscordArchive] isn't normals just a saved variable of the face angle/direction ?

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rektbyfaith
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01-29-2024, 12:20 AM
#11
Archived author: Deamon • Posted: 2024-01-29T00:20:49.710000+00:00
Original source

np. sorry for being pedantic
rektbyfaith
01-29-2024, 12:20 AM #11

Archived author: Deamon • Posted: 2024-01-29T00:20:49.710000+00:00
Original source

np. sorry for being pedantic

rektbyfaith
Administrator
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01-29-2024, 12:22 AM
#12
Archived author: Bench • Posted: 2024-01-29T00:22:01.137000+00:00
Original source

Everyone is pedantic, Titi should be used to it
rektbyfaith
01-29-2024, 12:22 AM #12

Archived author: Bench • Posted: 2024-01-29T00:22:01.137000+00:00
Original source

Everyone is pedantic, Titi should be used to it

rektbyfaith
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01-29-2024, 12:37 AM
#13
Archived author: Titi • Posted: 2024-01-29T00:37:44.283000+00:00
Original source

performance aint much better when there's a ton of them, for this could definitely at least use instancing instead of drawing them 1 by 1
[Image: image.png?ex=690c9698&is=690b4518&hm=498...0fbb45743&]
rektbyfaith
01-29-2024, 12:37 AM #13

Archived author: Titi • Posted: 2024-01-29T00:37:44.283000+00:00
Original source

performance aint much better when there's a ton of them, for this could definitely at least use instancing instead of drawing them 1 by 1
[Image: image.png?ex=690c9698&is=690b4518&hm=498...0fbb45743&]

rektbyfaith
Administrator
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01-29-2024, 12:38 AM
#14
Archived author: Lyswh • Posted: 2024-01-29T00:38:23.159000+00:00
Original source

Ah... yeah, that was really shitty to performance XD
rektbyfaith
01-29-2024, 12:38 AM #14

Archived author: Lyswh • Posted: 2024-01-29T00:38:23.159000+00:00
Original source

Ah... yeah, that was really shitty to performance XD

rektbyfaith
Administrator
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01-29-2024, 12:44 AM
#15
Archived author: Deamon • Posted: 2024-01-29T00:44:57.518000+00:00
Original source

From what I know up to this moment, the biggest performance drop is not drawcalls itself, but material switches
rektbyfaith
01-29-2024, 12:44 AM #15

Archived author: Deamon • Posted: 2024-01-29T00:44:57.518000+00:00
Original source

From what I know up to this moment, the biggest performance drop is not drawcalls itself, but material switches

rektbyfaith
Administrator
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01-29-2024, 12:46 AM
#16
Archived author: Deamon • Posted: 2024-01-29T00:46:18.120000+00:00
Original source

Material = Uniforms + textures + states (backface, blending, depth write, depth culling)
rektbyfaith
01-29-2024, 12:46 AM #16

Archived author: Deamon • Posted: 2024-01-29T00:46:18.120000+00:00
Original source

Material = Uniforms + textures + states (backface, blending, depth write, depth culling)

rektbyfaith
Administrator
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01-29-2024, 12:47 AM
#17
Archived author: Deamon • Posted: 2024-01-29T00:47:43.438000+00:00
Original source

Ah, right. VBO/IBO/VAO are also can be considered as states here
rektbyfaith
01-29-2024, 12:47 AM #17

Archived author: Deamon • Posted: 2024-01-29T00:47:43.438000+00:00
Original source

Ah, right. VBO/IBO/VAO are also can be considered as states here

rektbyfaith
Administrator
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01-29-2024, 12:47 AM
#18
Archived author: Titi • Posted: 2024-01-29T00:47:55.754000+00:00
Original source

it calls this everytime.
buffers are not set up every time but it's still pretty bad.
[Image: image.png?ex=690c98fb&is=690b477b&hm=78a...043e502c4&]
rektbyfaith
01-29-2024, 12:47 AM #18

Archived author: Titi • Posted: 2024-01-29T00:47:55.754000+00:00
Original source

it calls this everytime.
buffers are not set up every time but it's still pretty bad.
[Image: image.png?ex=690c98fb&is=690b477b&hm=78a...043e502c4&]

rektbyfaith
Administrator
0
01-29-2024, 12:48 AM
#19
Archived author: Deamon • Posted: 2024-01-29T00:48:36.838000+00:00
Original source

ya. this wont be performant
rektbyfaith
01-29-2024, 12:48 AM #19

Archived author: Deamon • Posted: 2024-01-29T00:48:36.838000+00:00
Original source

ya. this wont be performant

rektbyfaith
Administrator
0
01-29-2024, 12:49 AM
#20
Archived author: Titi • Posted: 2024-01-29T00:49:00.214000+00:00
Original source

and since this is for an heightfield could optimize with a shader to calculate x y and not send it ofc
rektbyfaith
01-29-2024, 12:49 AM #20

Archived author: Titi • Posted: 2024-01-29T00:49:00.214000+00:00
Original source

and since this is for an heightfield could optimize with a shader to calculate x y and not send it ofc

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