[DiscordArchive] isn't normals just a saved variable of the face angle/direction ?
[DiscordArchive] isn't normals just a saved variable of the face angle/direction ?
Archived author: Titi • Posted: 2024-01-29T00:15:52.535000+00:00
Original source
isn't normals just a saved variable of the face angle/direction ?
Archived author: Deamon • Posted: 2024-01-29T00:16:12.434000+00:00
Original source
No. Normals are vertex attributes
![[Image: image.png?ex=690c9190&is=690b4010&hm=4a4...2650222a8&]](https://cdn.discordapp.com/attachments/408013572430626817/1201319871112298596/image.png?ex=690c9190&is=690b4010&hm=4a4150144b29ef02fb9b56fdea2c5e6baa052743df6dadb34d3be402650222a8&)
Archived author: Lyswh • Posted: 2024-01-29T00:16:16.783000+00:00
Original source
![[Image: image.png?ex=690c9190&is=690b4010&hm=4a4...2650222a8&]](https://cdn.discordapp.com/attachments/408013572430626817/1201319871112298596/image.png?ex=690c9190&is=690b4010&hm=4a4150144b29ef02fb9b56fdea2c5e6baa052743df6dadb34d3be402650222a8&)
Archived author: Titi • Posted: 2024-01-29T00:16:40.115000+00:00
Original source
anyways, bad naming aside - Am I right that the faces were reversed ?
Archived author: Deamon • Posted: 2024-01-29T00:16:45.656000+00:00
Original source
Yes
Archived author: Lyswh • Posted: 2024-01-29T00:17:34.678000+00:00
Original source
Is it only for that? not like it matters much then <:kekw:1115251543751532674>
![[Image: image.png?ex=690c91ee&is=690b406e&hm=159...347a05379&]](https://cdn.discordapp.com/attachments/408013572430626817/1201320264982601778/image.png?ex=690c91ee&is=690b406e&hm=159f23f7c10484545d938280f61bd9811ca87e49250d3cd1565ad64347a05379&)
Archived author: Titi • Posted: 2024-01-29T00:17:50.674000+00:00
Original source
![[Image: image.png?ex=690c91ee&is=690b406e&hm=159...347a05379&]](https://cdn.discordapp.com/attachments/408013572430626817/1201320264982601778/image.png?ex=690c91ee&is=690b406e&hm=159f23f7c10484545d938280f61bd9811ca87e49250d3cd1565ad64347a05379&)
Archived author: Titi • Posted: 2024-01-29T00:18:04.046000+00:00
Original source
(not me who wrote this)
Archived author: Deamon • Posted: 2024-01-29T00:18:32.955000+00:00
Original source
Technically, a vector can be calculated from the vertex order as a cross-product. And it will be a "normal" vector and it's direction will flip depending on order of indicies.
But usually by "normals" ppl mean exactly vertex attributes
Archived author: Titi • Posted: 2024-01-29T00:20:26.101000+00:00
Original source
thanks for the clarification