Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] if `GL_CULL_FACE `with `GL_BACK `culls the front, it has to mean that the normals of the objects are

[DiscordArchive] if `GL_CULL_FACE `with `GL_BACK `culls the front, it has to mean that the normals of the objects are

[DiscordArchive] if `GL_CULL_FACE `with `GL_BACK `culls the front, it has to mean that the normals of the objects are

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rektbyfaith
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01-29-2024, 12:07 AM
#1
Archived author: Titi • Posted: 2024-01-29T00:07:37.832000+00:00
Original source

if `GL_CULL_FACE `with `GL_BACK `culls the front, it has to mean that the normals of the objects are flipped right ?
[Image: image.png?ex=690c8f89&is=690b3e09&hm=a80...c17b8223b&]
rektbyfaith
01-29-2024, 12:07 AM #1

Archived author: Titi • Posted: 2024-01-29T00:07:37.832000+00:00
Original source

if `GL_CULL_FACE `with `GL_BACK `culls the front, it has to mean that the normals of the objects are flipped right ?
[Image: image.png?ex=690c8f89&is=690b3e09&hm=a80...c17b8223b&]

rektbyfaith
Administrator
0
01-29-2024, 12:08 AM
#2
Archived author: Quarrion • Posted: 2024-01-29T00:08:45.893000+00:00
Original source

<@213383518842126336> Sorry for necromancing old stuff, but how do I use your AlphaMdxConverter? https://github.com/T1ti/AlphaMdxConverter
[Embed: GitHub - T1ti/AlphaMdxConverter: Converts WoW alpha 0.5.3 .mdx file...]
Converts WoW alpha 0.5.3 .mdx files to 3.3.5 M2 format. - GitHub - T1ti/AlphaMdxConverter: Converts WoW alpha 0.5.3 .mdx files to 3.3.5 M2 format.
https://github.com/T1ti/AlphaMdxConverter
rektbyfaith
01-29-2024, 12:08 AM #2

Archived author: Quarrion • Posted: 2024-01-29T00:08:45.893000+00:00
Original source

<@213383518842126336> Sorry for necromancing old stuff, but how do I use your AlphaMdxConverter? https://github.com/T1ti/AlphaMdxConverter
[Embed: GitHub - T1ti/AlphaMdxConverter: Converts WoW alpha 0.5.3 .mdx file...]
Converts WoW alpha 0.5.3 .mdx files to 3.3.5 M2 format. - GitHub - T1ti/AlphaMdxConverter: Converts WoW alpha 0.5.3 .mdx files to 3.3.5 M2 format.
https://github.com/T1ti/AlphaMdxConverter

rektbyfaith
Administrator
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01-29-2024, 12:08 AM
#3
Archived author: Quarrion • Posted: 2024-01-29T00:08:52.027000+00:00
Original source

I just wanna check some alpha meshes
rektbyfaith
01-29-2024, 12:08 AM #3

Archived author: Quarrion • Posted: 2024-01-29T00:08:52.027000+00:00
Original source

I just wanna check some alpha meshes

rektbyfaith
Administrator
0
01-29-2024, 12:09 AM
#4
Archived author: Titi • Posted: 2024-01-29T00:09:16.249000+00:00
Original source

if I reverse the indices it works
[Image: image.png?ex=690c8fec&is=690b3e6c&hm=57f...01e943509&]

[Image: image.png?ex=690c8fec&is=690b3e6c&hm=1bc...410923998&]
rektbyfaith
01-29-2024, 12:09 AM #4

Archived author: Titi • Posted: 2024-01-29T00:09:16.249000+00:00
Original source

if I reverse the indices it works
[Image: image.png?ex=690c8fec&is=690b3e6c&hm=57f...01e943509&]

[Image: image.png?ex=690c8fec&is=690b3e6c&hm=1bc...410923998&]

rektbyfaith
Administrator
0
01-29-2024, 12:09 AM
#5
Archived author: Titi • Posted: 2024-01-29T00:09:35.311000+00:00
Original source

shirley noggit didn't have a broken sphere mesh all this time .... ?
rektbyfaith
01-29-2024, 12:09 AM #5

Archived author: Titi • Posted: 2024-01-29T00:09:35.311000+00:00
Original source

shirley noggit didn't have a broken sphere mesh all this time .... ?

rektbyfaith
Administrator
0
01-29-2024, 12:10 AM
#6
Archived author: Deamon • Posted: 2024-01-29T00:10:56.982000+00:00
Original source

No. GL_CULL_FACE controls the discard order of triangles.
rektbyfaith
01-29-2024, 12:10 AM #6

Archived author: Deamon • Posted: 2024-01-29T00:10:56.982000+00:00
Original source

No. GL_CULL_FACE controls the discard order of triangles.

rektbyfaith
Administrator
0
01-29-2024, 12:12 AM
#7
Archived author: Deamon • Posted: 2024-01-29T00:12:12.208000+00:00
Original source

Also, glFrontFace <:bleakekw:1082598350303539240>
rektbyfaith
01-29-2024, 12:12 AM #7

Archived author: Deamon • Posted: 2024-01-29T00:12:12.208000+00:00
Original source

Also, glFrontFace <:bleakekw:1082598350303539240>

rektbyfaith
Administrator
0
01-29-2024, 12:12 AM
#8
Archived author: Titi • Posted: 2024-01-29T00:12:47.856000+00:00
Original source

are u saying it's the other way around of what I think it does ? GL_BACK means it discards the front faces?
rektbyfaith
01-29-2024, 12:12 AM #8

Archived author: Titi • Posted: 2024-01-29T00:12:47.856000+00:00
Original source

are u saying it's the other way around of what I think it does ? GL_BACK means it discards the front faces?

rektbyfaith
Administrator
0
01-29-2024, 12:13 AM
#9
Archived author: Deamon • Posted: 2024-01-29T00:13:17.127000+00:00
Original source

What I mean is that GL_CULL_FACE and glFrontFace have nothing to do with normals
rektbyfaith
01-29-2024, 12:13 AM #9

Archived author: Deamon • Posted: 2024-01-29T00:13:17.127000+00:00
Original source

What I mean is that GL_CULL_FACE and glFrontFace have nothing to do with normals

rektbyfaith
Administrator
0
01-29-2024, 12:14 AM
#10
Archived author: Deamon • Posted: 2024-01-29T00:14:10.935000+00:00
Original source

glFrontFace controls which vertex order should be considered "front".
GL_CULL_FACE controls what is being discarded: front or back

Normals is completely separate entity
rektbyfaith
01-29-2024, 12:14 AM #10

Archived author: Deamon • Posted: 2024-01-29T00:14:10.935000+00:00
Original source

glFrontFace controls which vertex order should be considered "front".
GL_CULL_FACE controls what is being discarded: front or back

Normals is completely separate entity

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