[DiscordArchive] if `GL_CULL_FACE `with `GL_BACK `culls the front, it has to mean that the normals of the objects are
[DiscordArchive] if `GL_CULL_FACE `with `GL_BACK `culls the front, it has to mean that the normals of the objects are
![[Image: image.png?ex=690c8f89&is=690b3e09&hm=a80...c17b8223b&]](https://cdn.discordapp.com/attachments/408013572430626817/1201317694377558067/image.png?ex=690c8f89&is=690b3e09&hm=a803d97252d813be1d36bfca366fa9920741714f4f86c161c77147bc17b8223b&)
Archived author: Titi • Posted: 2024-01-29T00:07:37.832000+00:00
Original source
if `GL_CULL_FACE `with `GL_BACK `culls the front, it has to mean that the normals of the objects are flipped right ?
![[Image: image.png?ex=690c8f89&is=690b3e09&hm=a80...c17b8223b&]](https://cdn.discordapp.com/attachments/408013572430626817/1201317694377558067/image.png?ex=690c8f89&is=690b3e09&hm=a803d97252d813be1d36bfca366fa9920741714f4f86c161c77147bc17b8223b&)
Archived author: Quarrion • Posted: 2024-01-29T00:08:45.893000+00:00
Original source
<@213383518842126336> Sorry for necromancing old stuff, but how do I use your AlphaMdxConverter? https://github.com/T1ti/AlphaMdxConverter
[Embed: GitHub - T1ti/AlphaMdxConverter: Converts WoW alpha 0.5.3 .mdx file...]
Converts WoW alpha 0.5.3 .mdx files to 3.3.5 M2 format. - GitHub - T1ti/AlphaMdxConverter: Converts WoW alpha 0.5.3 .mdx files to 3.3.5 M2 format.
https://github.com/T1ti/AlphaMdxConverter
Archived author: Quarrion • Posted: 2024-01-29T00:08:52.027000+00:00
Original source
I just wanna check some alpha meshes
![[Image: image.png?ex=690c8fec&is=690b3e6c&hm=57f...01e943509&]](https://cdn.discordapp.com/attachments/408013572430626817/1201318106971259001/image.png?ex=690c8fec&is=690b3e6c&hm=57fc015ec039bd8af5b5fb20aa78a16b6e2c4ffa43b53ef8d4b121701e943509&)
![[Image: image.png?ex=690c8fec&is=690b3e6c&hm=1bc...410923998&]](https://cdn.discordapp.com/attachments/408013572430626817/1201318107294224454/image.png?ex=690c8fec&is=690b3e6c&hm=1bc75278a9e4e1dc319f92184522285e23d2ced1e132f84dba1a5a1410923998&)
Archived author: Titi • Posted: 2024-01-29T00:09:16.249000+00:00
Original source
if I reverse the indices it works
![[Image: image.png?ex=690c8fec&is=690b3e6c&hm=57f...01e943509&]](https://cdn.discordapp.com/attachments/408013572430626817/1201318106971259001/image.png?ex=690c8fec&is=690b3e6c&hm=57fc015ec039bd8af5b5fb20aa78a16b6e2c4ffa43b53ef8d4b121701e943509&)
![[Image: image.png?ex=690c8fec&is=690b3e6c&hm=1bc...410923998&]](https://cdn.discordapp.com/attachments/408013572430626817/1201318107294224454/image.png?ex=690c8fec&is=690b3e6c&hm=1bc75278a9e4e1dc319f92184522285e23d2ced1e132f84dba1a5a1410923998&)
Archived author: Titi • Posted: 2024-01-29T00:09:35.311000+00:00
Original source
shirley noggit didn't have a broken sphere mesh all this time .... ?
Archived author: Deamon • Posted: 2024-01-29T00:10:56.982000+00:00
Original source
No. GL_CULL_FACE controls the discard order of triangles.
Archived author: Deamon • Posted: 2024-01-29T00:12:12.208000+00:00
Original source
Also, glFrontFace <:bleakekw:1082598350303539240>
Archived author: Titi • Posted: 2024-01-29T00:12:47.856000+00:00
Original source
are u saying it's the other way around of what I think it does ? GL_BACK means it discards the front faces?
Archived author: Deamon • Posted: 2024-01-29T00:13:17.127000+00:00
Original source
What I mean is that GL_CULL_FACE and glFrontFace have nothing to do with normals
Archived author: Deamon • Posted: 2024-01-29T00:14:10.935000+00:00
Original source
glFrontFace controls which vertex order should be considered "front".
GL_CULL_FACE controls what is being discarded: front or back
Normals is completely separate entity