Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] i'm running into this weird glitch w/ animations where they'll start and stop at regular intervals.

[DiscordArchive] i'm running into this weird glitch w/ animations where they'll start and stop at regular intervals.

[DiscordArchive] i'm running into this weird glitch w/ animations where they'll start and stop at regular intervals.

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rektbyfaith
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01-27-2024, 07:45 PM
#1
Archived author: badopsec • Posted: 2024-01-27T19:45:04.894000+00:00
Original source

i'm running into this weird glitch w/ animations where they'll start and stop at regular intervals. probably hard to debug this just visually, but any chance anyone has an idea of what's causing this?
pvp_4_-_World_of_Warcraft_-_noclip_-_Google_Chrome_2024-01-27_11-43-26.mp4
rektbyfaith
01-27-2024, 07:45 PM #1

Archived author: badopsec • Posted: 2024-01-27T19:45:04.894000+00:00
Original source

i'm running into this weird glitch w/ animations where they'll start and stop at regular intervals. probably hard to debug this just visually, but any chance anyone has an idea of what's causing this?
pvp_4_-_World_of_Warcraft_-_noclip_-_Google_Chrome_2024-01-27_11-43-26.mp4

rektbyfaith
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01-27-2024, 07:45 PM
#2
Archived author: badopsec • Posted: 2024-01-27T19:45:19.329000+00:00
Original source

i've based my code mostly on WebWowViewer's animation manager
rektbyfaith
01-27-2024, 07:45 PM #2

Archived author: badopsec • Posted: 2024-01-27T19:45:19.329000+00:00
Original source

i've based my code mostly on WebWowViewer's animation manager

rektbyfaith
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01-27-2024, 07:46 PM
#3
Archived author: badopsec • Posted: 2024-01-27T19:46:47.499000+00:00
Original source

and the code, if that's helpful https://github.com/wgreenberg/noclip.web...on.rs#L390
rektbyfaith
01-27-2024, 07:46 PM #3

Archived author: badopsec • Posted: 2024-01-27T19:46:47.499000+00:00
Original source

and the code, if that's helpful https://github.com/wgreenberg/noclip.web...on.rs#L390

rektbyfaith
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01-27-2024, 07:47 PM
#4
Archived author: Lyswh • Posted: 2024-01-27T19:47:25.811000+00:00
Original source

Texture animations are (mostly) and, 100% in waterfalls, global sequences, those play always regardless of the animation, usually each texture will have each global sequence separately, and their duration will be different, so, maybe one or various global sequences end before another, and they don't loop before that one ends? (each one should loop separately from the others)
rektbyfaith
01-27-2024, 07:47 PM #4

Archived author: Lyswh • Posted: 2024-01-27T19:47:25.811000+00:00
Original source

Texture animations are (mostly) and, 100% in waterfalls, global sequences, those play always regardless of the animation, usually each texture will have each global sequence separately, and their duration will be different, so, maybe one or various global sequences end before another, and they don't loop before that one ends? (each one should loop separately from the others)

rektbyfaith
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01-27-2024, 07:48 PM
#5
Archived author: badopsec • Posted: 2024-01-27T19:48:19.389000+00:00
Original source

ohh that's good to know, i wasn't entirely sure where global sequences were being used
rektbyfaith
01-27-2024, 07:48 PM #5

Archived author: badopsec • Posted: 2024-01-27T19:48:19.389000+00:00
Original source

ohh that's good to know, i wasn't entirely sure where global sequences were being used

rektbyfaith
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01-27-2024, 07:48 PM
#6
Archived author: badopsec • Posted: 2024-01-27T19:48:39.905000+00:00
Original source

and wasm makes printf-driven-development more difficult lmao
rektbyfaith
01-27-2024, 07:48 PM #6

Archived author: badopsec • Posted: 2024-01-27T19:48:39.905000+00:00
Original source

and wasm makes printf-driven-development more difficult lmao

rektbyfaith
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01-27-2024, 07:50 PM
#7
Archived author: Deamon • Posted: 2024-01-27T19:50:30.426000+00:00
Original source

Hehe. That's why I first developed code as standalone app and then compiled same code into wasm. This way I could use usual debugging tools
rektbyfaith
01-27-2024, 07:50 PM #7

Archived author: Deamon • Posted: 2024-01-27T19:50:30.426000+00:00
Original source

Hehe. That's why I first developed code as standalone app and then compiled same code into wasm. This way I could use usual debugging tools

rektbyfaith
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01-27-2024, 07:51 PM
#8
Archived author: badopsec • Posted: 2024-01-27T19:51:14.123000+00:00
Original source

very wise lol
rektbyfaith
01-27-2024, 07:51 PM #8

Archived author: badopsec • Posted: 2024-01-27T19:51:14.123000+00:00
Original source

very wise lol

rektbyfaith
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01-27-2024, 07:52 PM
#9
Archived author: badopsec • Posted: 2024-01-27T19:52:27.912000+00:00
Original source

<@250706991515828224> also mad shoutouts for webwowviewer -- it's been _incredibly_ helpful while writing the noclip renderer
rektbyfaith
01-27-2024, 07:52 PM #9

Archived author: badopsec • Posted: 2024-01-27T19:52:27.912000+00:00
Original source

<@250706991515828224> also mad shoutouts for webwowviewer -- it's been _incredibly_ helpful while writing the noclip renderer

rektbyfaith
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01-27-2024, 07:53 PM
#10
Archived author: badopsec • Posted: 2024-01-27T19:53:01.352000+00:00
Original source

i didn't see a license for it on github though, is that intentional?
rektbyfaith
01-27-2024, 07:53 PM #10

Archived author: badopsec • Posted: 2024-01-27T19:53:01.352000+00:00
Original source

i didn't see a license for it on github though, is that intentional?

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