[DiscordArchive] from the wiki, it's kinda unclear how to interpret the field in "modern" classic wow maps. is it as
[DiscordArchive] from the wiki, it's kinda unclear how to interpret the field in "modern" classic wow maps. is it as
Archived author: badopsec • Posted: 2024-01-22T13:41:56.422000+00:00
Original source
from the wiki, it's kinda unclear how to interpret the field in "modern" classic wow maps. is it as described in `shader_id in WOTLK`?
Archived author: Lyswh • Posted: 2024-01-22T13:46:56.251000+00:00
Original source
Idk much about it, only know about how it works in LK more or less, <@86339151300956160> probably knows stuff about retail/modern versions
btw, love that website, I used it to look at some of KH's skyboxes and stuff haha
Archived author: Marlamin • Posted: 2024-01-22T13:50:40.142000+00:00
Original source
And I would defer to <@250706991515828224> as he wrote the web mapviewer wow.tools uses (https://github.com/Deamon87/WebWowViewerCpp)
[Embed: GitHub - Deamon87/WebWowViewerCpp]
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https://github.com/Deamon87/WebWowViewerCpp
Archived author: Marlamin • Posted: 2024-01-22T13:51:27.451000+00:00
Original source
The Mists bit is probably the closest in truth I would assume
Archived author: badopsec • Posted: 2024-01-22T13:51:36.321000+00:00
Original source
oo ty, Deamon's WebWowViewer has been such a useful reference in getting my viewering off the ground
Archived author: badopsec • Posted: 2024-01-22T13:51:55.453000+00:00
Original source
its logic for handling `shader_id` has me totally confused tho haha
Archived author: Marlamin • Posted: 2024-01-22T13:52:01.237000+00:00
Original source
Also see <https://wowdev.wiki/M2/Rendering> if you havent already
Archived author: badopsec • Posted: 2024-01-22T13:53:13.814000+00:00
Original source
does the switch case that noggit uses look roughly correct? it's much more grokkable to me https://github.com/wowdev/noggit3/blob/d...l.cpp#L838
[Embed: noggit3/src/noggit/Model.cpp at default · wowdev/noggit3]
The currently premier map editor for World of Warcraft in version 3.3.5a. - wowdev/noggit3
https://github.com/wowdev/noggit3/blob/d.../Model.cpp
Archived author: Marlamin • Posted: 2024-01-22T13:53:25.268000+00:00
Original source
I would assume Classic stuff is closer to Retail than it is 3.3.5 seeing they largely share clients but I can't say I've really tried to do classic things
Archived author: badopsec • Posted: 2024-01-22T13:54:11.677000+00:00
Original source
yeah, in my testing the classic files definitely seem to have been modernized a bit, at least to use fileDataIDs everywhere