Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] from the wiki, it's kinda unclear how to interpret the field in "modern" classic wow maps. is it as

[DiscordArchive] from the wiki, it's kinda unclear how to interpret the field in "modern" classic wow maps. is it as

[DiscordArchive] from the wiki, it's kinda unclear how to interpret the field in "modern" classic wow maps. is it as

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rektbyfaith
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01-22-2024, 01:41 PM
#1
Archived author: badopsec • Posted: 2024-01-22T13:41:56.422000+00:00
Original source

from the wiki, it's kinda unclear how to interpret the field in "modern" classic wow maps. is it as described in `shader_id in WOTLK`?
rektbyfaith
01-22-2024, 01:41 PM #1

Archived author: badopsec • Posted: 2024-01-22T13:41:56.422000+00:00
Original source

from the wiki, it's kinda unclear how to interpret the field in "modern" classic wow maps. is it as described in `shader_id in WOTLK`?

rektbyfaith
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01-22-2024, 01:46 PM
#2
Archived author: Lyswh • Posted: 2024-01-22T13:46:56.251000+00:00
Original source

Idk much about it, only know about how it works in LK more or less, <@86339151300956160> probably knows stuff about retail/modern versions

btw, love that website, I used it to look at some of KH's skyboxes and stuff haha
rektbyfaith
01-22-2024, 01:46 PM #2

Archived author: Lyswh • Posted: 2024-01-22T13:46:56.251000+00:00
Original source

Idk much about it, only know about how it works in LK more or less, <@86339151300956160> probably knows stuff about retail/modern versions

btw, love that website, I used it to look at some of KH's skyboxes and stuff haha

rektbyfaith
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01-22-2024, 01:50 PM
#3
Archived author: Marlamin • Posted: 2024-01-22T13:50:40.142000+00:00
Original source

And I would defer to <@250706991515828224> as he wrote the web mapviewer wow.tools uses (https://github.com/Deamon87/WebWowViewerCpp)
[Embed: GitHub - Deamon87/WebWowViewerCpp]
Contribute to Deamon87/WebWowViewerCpp development by creating an account on GitHub.
https://github.com/Deamon87/WebWowViewerCpp
rektbyfaith
01-22-2024, 01:50 PM #3

Archived author: Marlamin • Posted: 2024-01-22T13:50:40.142000+00:00
Original source

And I would defer to <@250706991515828224> as he wrote the web mapviewer wow.tools uses (https://github.com/Deamon87/WebWowViewerCpp)
[Embed: GitHub - Deamon87/WebWowViewerCpp]
Contribute to Deamon87/WebWowViewerCpp development by creating an account on GitHub.
https://github.com/Deamon87/WebWowViewerCpp

rektbyfaith
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01-22-2024, 01:51 PM
#4
Archived author: Marlamin • Posted: 2024-01-22T13:51:27.451000+00:00
Original source

The Mists bit is probably the closest in truth I would assume
rektbyfaith
01-22-2024, 01:51 PM #4

Archived author: Marlamin • Posted: 2024-01-22T13:51:27.451000+00:00
Original source

The Mists bit is probably the closest in truth I would assume

rektbyfaith
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01-22-2024, 01:51 PM
#5
Archived author: badopsec • Posted: 2024-01-22T13:51:36.321000+00:00
Original source

oo ty, Deamon's WebWowViewer has been such a useful reference in getting my viewering off the ground
rektbyfaith
01-22-2024, 01:51 PM #5

Archived author: badopsec • Posted: 2024-01-22T13:51:36.321000+00:00
Original source

oo ty, Deamon's WebWowViewer has been such a useful reference in getting my viewering off the ground

rektbyfaith
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01-22-2024, 01:51 PM
#6
Archived author: badopsec • Posted: 2024-01-22T13:51:55.453000+00:00
Original source

its logic for handling `shader_id` has me totally confused tho haha
rektbyfaith
01-22-2024, 01:51 PM #6

Archived author: badopsec • Posted: 2024-01-22T13:51:55.453000+00:00
Original source

its logic for handling `shader_id` has me totally confused tho haha

rektbyfaith
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01-22-2024, 01:52 PM
#7
Archived author: Marlamin • Posted: 2024-01-22T13:52:01.237000+00:00
Original source

Also see <https://wowdev.wiki/M2/Rendering> if you havent already
rektbyfaith
01-22-2024, 01:52 PM #7

Archived author: Marlamin • Posted: 2024-01-22T13:52:01.237000+00:00
Original source

Also see <https://wowdev.wiki/M2/Rendering> if you havent already

rektbyfaith
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01-22-2024, 01:53 PM
#8
Archived author: badopsec • Posted: 2024-01-22T13:53:13.814000+00:00
Original source

does the switch case that noggit uses look roughly correct? it's much more grokkable to me https://github.com/wowdev/noggit3/blob/d...l.cpp#L838
[Embed: noggit3/src/noggit/Model.cpp at default · wowdev/noggit3]
The currently premier map editor for World of Warcraft in version 3.3.5a. - wowdev/noggit3
https://github.com/wowdev/noggit3/blob/d.../Model.cpp
rektbyfaith
01-22-2024, 01:53 PM #8

Archived author: badopsec • Posted: 2024-01-22T13:53:13.814000+00:00
Original source

does the switch case that noggit uses look roughly correct? it's much more grokkable to me https://github.com/wowdev/noggit3/blob/d...l.cpp#L838
[Embed: noggit3/src/noggit/Model.cpp at default · wowdev/noggit3]
The currently premier map editor for World of Warcraft in version 3.3.5a. - wowdev/noggit3
https://github.com/wowdev/noggit3/blob/d.../Model.cpp

rektbyfaith
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01-22-2024, 01:53 PM
#9
Archived author: Marlamin • Posted: 2024-01-22T13:53:25.268000+00:00
Original source

I would assume Classic stuff is closer to Retail than it is 3.3.5 seeing they largely share clients but I can't say I've really tried to do classic things
rektbyfaith
01-22-2024, 01:53 PM #9

Archived author: Marlamin • Posted: 2024-01-22T13:53:25.268000+00:00
Original source

I would assume Classic stuff is closer to Retail than it is 3.3.5 seeing they largely share clients but I can't say I've really tried to do classic things

rektbyfaith
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01-22-2024, 01:54 PM
#10
Archived author: badopsec • Posted: 2024-01-22T13:54:11.677000+00:00
Original source

yeah, in my testing the classic files definitely seem to have been modernized a bit, at least to use fileDataIDs everywhere
rektbyfaith
01-22-2024, 01:54 PM #10

Archived author: badopsec • Posted: 2024-01-22T13:54:11.677000+00:00
Original source

yeah, in my testing the classic files definitely seem to have been modernized a bit, at least to use fileDataIDs everywhere

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