Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] sure, if you have a single point it could collide, but why would you do that?

[DiscordArchive] sure, if you have a single point it could collide, but why would you do that?

[DiscordArchive] sure, if you have a single point it could collide, but why would you do that?

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rektbyfaith
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07-03-2023, 07:22 PM
#11
Archived author: robinsch • Posted: 2023-07-03T19:22:13.665000+00:00
Original source

A lot of client algorithms also just take the center point of the moving object
rektbyfaith
07-03-2023, 07:22 PM #11

Archived author: robinsch • Posted: 2023-07-03T19:22:13.665000+00:00
Original source

A lot of client algorithms also just take the center point of the moving object

rektbyfaith
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07-03-2023, 07:22 PM
#12
Archived author: Foe • Posted: 2023-07-03T19:22:55.575000+00:00
Original source

a single point is "good enough" for something like this. obviously if you want more precision, or make sure terrain conforms around an object, then you'd need more points
rektbyfaith
07-03-2023, 07:22 PM #12

Archived author: Foe • Posted: 2023-07-03T19:22:55.575000+00:00
Original source

a single point is "good enough" for something like this. obviously if you want more precision, or make sure terrain conforms around an object, then you'd need more points

rektbyfaith
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07-03-2023, 07:23 PM
#13
Archived author: Titi • Posted: 2023-07-03T19:23:22.015000+00:00
Original source

it's a bit different because if we only use the midle point, object won't be moved unless this specific point is hit ? in the video seems like even when sculpting under the outer edges of the model it goes down
rektbyfaith
07-03-2023, 07:23 PM #13

Archived author: Titi • Posted: 2023-07-03T19:23:22.015000+00:00
Original source

it's a bit different because if we only use the midle point, object won't be moved unless this specific point is hit ? in the video seems like even when sculpting under the outer edges of the model it goes down

rektbyfaith
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07-03-2023, 07:25 PM
#14
Archived author: Foe • Posted: 2023-07-03T19:25:04.470000+00:00
Original source

if the object is within the brush radius it should follow the terrain directly below the point. the video seems to conform to that
rektbyfaith
07-03-2023, 07:25 PM #14

Archived author: Foe • Posted: 2023-07-03T19:25:04.470000+00:00
Original source

if the object is within the brush radius it should follow the terrain directly below the point. the video seems to conform to that

rektbyfaith
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07-03-2023, 07:25 PM
#15
Archived author: Titi • Posted: 2023-07-03T19:25:45.493000+00:00
Original source

ah so if object is hit, not just midle point
rektbyfaith
07-03-2023, 07:25 PM #15

Archived author: Titi • Posted: 2023-07-03T19:25:45.493000+00:00
Original source

ah so if object is hit, not just midle point

rektbyfaith
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07-03-2023, 07:26 PM
#16
Archived author: Foe • Posted: 2023-07-03T19:26:41.387000+00:00
Original source

if the object is within the radius, yes, but the delta should be between the center point of the object and the ground directly below the object
rektbyfaith
07-03-2023, 07:26 PM #16

Archived author: Foe • Posted: 2023-07-03T19:26:41.387000+00:00
Original source

if the object is within the radius, yes, but the delta should be between the center point of the object and the ground directly below the object

rektbyfaith
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07-03-2023, 07:26 PM
#17
Archived author: Foe • Posted: 2023-07-03T19:26:53.988000+00:00
Original source

if you want it to lower when a corner is hit, then you need more points, ie. in every corner
rektbyfaith
07-03-2023, 07:26 PM #17

Archived author: Foe • Posted: 2023-07-03T19:26:53.988000+00:00
Original source

if you want it to lower when a corner is hit, then you need more points, ie. in every corner

rektbyfaith
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07-03-2023, 07:27 PM
#18
Archived author: Foe • Posted: 2023-07-03T19:27:29.917000+00:00
Original source

then diff and change the height based on all corner values so the avg stays the same
rektbyfaith
07-03-2023, 07:27 PM #18

Archived author: Foe • Posted: 2023-07-03T19:27:29.917000+00:00
Original source

then diff and change the height based on all corner values so the avg stays the same

rektbyfaith
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07-03-2023, 07:27 PM
#19
Archived author: Foe • Posted: 2023-07-03T19:27:47.016000+00:00
Original source

really depends how precise you want this to be, but I would just stick with the center
rektbyfaith
07-03-2023, 07:27 PM #19

Archived author: Foe • Posted: 2023-07-03T19:27:47.016000+00:00
Original source

really depends how precise you want this to be, but I would just stick with the center

rektbyfaith
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07-03-2023, 07:28 PM
#20
Archived author: Rymercyble • Posted: 2023-07-03T19:28:34.628000+00:00
Original source

it also kind of seems in that video like terrain around it is changing shape as it sunken deeper
rektbyfaith
07-03-2023, 07:28 PM #20

Archived author: Rymercyble • Posted: 2023-07-03T19:28:34.628000+00:00
Original source

it also kind of seems in that video like terrain around it is changing shape as it sunken deeper

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