[DiscordArchive] what is the most correct terminology for the last 2 offsets i have in cheat engine there?
[DiscordArchive] what is the most correct terminology for the last 2 offsets i have in cheat engine there?
Archived author: Titi • Posted: 2023-04-09T18:22:37.240000+00:00
Original source
0x08
Archived author: 4bhorrent • Posted: 2023-04-09T18:23:18.920000+00:00
Original source
0x8 from the start of the wmo group, or from the start of the header at 0x14 (meaning 0x1C effectively)?
Archived author: 4bhorrent • Posted: 2023-04-09T18:23:49.277000+00:00
Original source
oh wait, that was a dumb question, must be 0x1C, since the header only starts at 0x14 ^^
Archived author: Titi • Posted: 2023-04-09T18:24:30.269000+00:00
Original source
Group name is at 0x0, structure doesn't count the magic
Archived author: Titi • Posted: 2023-04-09T18:24:43.251000+00:00
Original source
If that's in the memory then you gotta add that
Archived author: robinsch • Posted: 2023-04-09T18:24:48.867000+00:00
Original source
```
this->m_flags = *(h + 0x1c);
```
Archived author: 4bhorrent • Posted: 2023-04-09T18:25:11.878000+00:00
Original source
so header start + 0x1C?
Archived author: 4bhorrent • Posted: 2023-04-09T18:28:35.900000+00:00
Original source
so, that means wmo groups can only ever be 19 characters long, since it's 20 bytes before the header starts and strings are null terminated, right?
Archived author: Titi • Posted: 2023-04-09T18:31:10.761000+00:00
Original source
The name string ? It's not in the header, the header only has an offset
Archived author: Titi • Posted: 2023-04-09T18:32:06.173000+00:00
Original source
Names are in the base WMO file, WMO group headers contain a simple integer offset/index into it