[DiscordArchive] Release when?
[DiscordArchive] Release when?
Archived author: Foe • Posted: 2022-11-16T20:54:14.676000+00:00
Original source
Release when?
Archived author: Titi • Posted: 2022-11-16T20:57:50.780000+00:00
Original source
in 2006
Archived author: Foe • Posted: 2022-11-16T20:57:57.209000+00:00
Original source
Shit that's soon
![[Image: image.png?ex=690c6672&is=690b14f2&hm=ccb...bc8d4935b&]](https://cdn.discordapp.com/attachments/408013572430626817/1042547686378844170/image.png?ex=690c6672&is=690b14f2&hm=ccb80ca4039bc33c0dae7b06ff2b52346738f023958af194e1cd36dbc8d4935b&)
Archived author: Titi • Posted: 2022-11-16T21:12:18.119000+00:00
Original source
got the WDL generation working well, outer vertices are 100% accurate and inner are like up to 1% off, shouldn't be noticeable in game.
The holes algorythm works very well too, pretty proud of that as nobody has ever worked on it before.
Now i'm working on organising the feature to make it convenient to use and not impact performance too much.
For example full WDL generation from all tiles is a big no in most cases as the performance cost of loading and reading all tiles is abysmal.
My current idea is going to be only read from ADT data only for tiles marked for saving (like "save changed tiles"), all the others will be saved from pre loaded existing WDL data if possible (if there is not, then full generation will be required)
![[Image: image.png?ex=690c6672&is=690b14f2&hm=ccb...bc8d4935b&]](https://cdn.discordapp.com/attachments/408013572430626817/1042547686378844170/image.png?ex=690c6672&is=690b14f2&hm=ccb80ca4039bc33c0dae7b06ff2b52346738f023958af194e1cd36dbc8d4935b&)
Archived author: Titi • Posted: 2022-11-16T21:13:46.840000+00:00
Original source
tell me if you can think of some edge cases i'm not thinking of
Archived author: Titi • Posted: 2022-11-16T21:16:52.565000+00:00
Original source
so it should be seamless and the user shouldn't have to click a "generate WDL" button, it should be auto generated when saving, except if there was no existing WDL data for the map